maddogmovies
  • Male
  • Rochester, NY
  • United States
Share

Maddogmovies's Friends

  • Ron Cole
  • Jeff Lafferty

maddogmovies's Discussions

Any way to capture stop motion into an Adobe program?

Started Aug 9 0 Replies

Years ago, there was a stop motion capture option in Premiere, but they took it away.Someone recently asked me if you could do stop motion with the Adobe suite, and my knee-jerk reaction was no. But…Continue

Adobe Character Animator meets Stop Motion

Started Aug 9 0 Replies

Happened across this online today. Thought I'd pass it along. An animator made a stop motion character to use in Adobe's mocap style program Character Animator.…Continue

Shooting two cameras at once

Started this discussion. Last reply by maddogmovies Jul 5. 2 Replies

If I want to animate a wide and close-up at the same time with two cameras, does that mean setting up two computers with Dragon? Or is there a way to feed both into the same system. I thought about…Continue

All I want is RAW. Dragon takes RAW and JPG

Started Jun 25 0 Replies

In the cinematography window, I chose just Raw in the drop down menu. After a series of tests where it only took raw pics, I changed the ISO and exposure. Now it takes Raw and JPG no matter what.…Continue

 

maddogmovies's Page

Latest Activity

maddogmovies posted discussions
Aug 9
maddogmovies commented on Charles Brunson's blog post new art teacher/ middle school -I'm trying to prove my case of the benefits of teaching animation to my students
"Sounds like a big project. Animation will be challenging enough. Developing the game is a whole 2nd thing! But if you know about game design, I suppose you know that you would need a set number of repeatable animations for your character. (One…"
Jul 19
maddogmovies replied to DoubleDown's discussion Vintage animation style tutorials
"Start with a music track and time out the beats so your animation can match. For instance, if the music has a downbeat every 8 frames, make sure your character's foot hits every 8 (or 16) frames. Having every character and flower and tree (etc)…"
Jul 19
maddogmovies commented on Charles Brunson's blog post new art teacher/ middle school -I'm trying to prove my case of the benefits of teaching animation to my students
"Sounds like a big project. Animation will be challenging enough. Developing the game is a whole 2nd thing! But if you know about game design, I suppose you know that you would need a set number of repeatable animations for your character. (One…"
Jul 18
maddogmovies replied to DoubleDown's discussion Vintage animation style tutorials
"Start with a music track and time out the beats so your animation can match. For instance, if the music has a downbeat every 8 frames, make sure your character's foot hits every 8 (or 16) frames. Having every character and flower and tree (etc)…"
Jul 18
maddogmovies replied to DoubleDown's discussion Vintage animation style tutorials
"Doesn't ring a bell, but you could always look at how people have parodied that style more recently. I think Simpsons had rubber hose gags. There's also the Mickey Mouse short "Get a Horse" from a couple years ago."
Jul 17
maddogmovies replied to maddogmovies's discussion Shooting two cameras at once
"Thanks! That helps. Just wanted to make sure 2 cameras at once into Dragon wasn't an option."
Jul 5
StopmoNick replied to maddogmovies's discussion Shooting two cameras at once
"I think I tried to do it with 1 computer, and I couldn't get Dragonframe to open up in 2 windows.  It might work with 2 different frame gabbers, like DF and Stop Motion Pro, but it's also likely that 2 cameras connected by USB to the…"
Jul 4
maddogmovies replied to Aksel Satrom's discussion Skin tone for puppet putty?
"Never used puppet putty, but here's a ton of info on how Aardman mixes their colors.  http://www.youtube.com/watch?v=E5t_DXgZmFM"
Jul 2
maddogmovies replied to Geoff Clark's discussion The 12fps / 24fps conundrum
"DCP can be 24 or 30. It CAN'T be fractional (23.976 or 29.97) Personally, I like animating characters at 10 or 12 fps. But camera moves must be at least 24 fps or they get really juttery. So I recommend continuing to shoot stop motion at 12.…"
Jun 26
maddogmovies posted discussions
Jun 25
maddogmovies replied to maddogmovies's discussion Can I use a DV video camera with Dragonframe 4?
"Aha! Thanks. That's actually what we have, HDV.   I forgot about the manual! I'll check there."
Apr 6
Dyami Caliri replied to maddogmovies's discussion Can I use a DV video camera with Dragonframe 4?
"You only need ffdshow for HDV, not DV, and that's described in the manual."
Apr 5
maddogmovies replied to maddogmovies's discussion Can I use a DV video camera with Dragonframe 4?
"The dragon site used to have info on how to use ffdshow to make a DV input source play nice. I may have taken some notes, but I'm sorry to see that info go."
Apr 5
Dyami Caliri replied to maddogmovies's discussion Can I use a DV video camera with Dragonframe 4?
"Any DV camera that works in DF3 should work in DF4. There are honestly so few DV cameras these days, and fewer computers with firewire, that we don't advertise the functionality."
Apr 5
maddogmovies posted a discussion

Can I use a DV video camera with Dragonframe 4?

At the Animation Workshop, we've got a couple Windows machines with DV video camera inputs running an older version of Dragonframe. Setting that up required using FFDSHOW to interpret the signal.(Yes, I know it's not the best way to shoot, but it's good for teaching beginners. No messing around with DSLR settings for half an hour every time you want to shoot.)Now we're considering upgrading to Dragonframe 4. I went to the website to check the support info on DV (Firewire) sourced cameras, and…See More
Apr 4

maddogmovies's Photos

Maddogmovies's Blog

Monster Animators Join Forces For MIND RIP

Posted on July 22, 2014 at 5:51pm 3 Comments

Producers John Vincent and Mike Boas know animation and they know horror movies. They also know what makes for great animation WITHIN a horror movie: stop-motion... not CGI. That's why they're assembling a team of stop motion and visual effects artists to bring the creatures for their feature film…

Continue

Comment Wall

  • No comments yet!

You need to be a member of StopMotionAnimation.com to add comments!

 
 
 

MESSAGE BOARD CATEGORIES

STOPMO NEWBIES
basic stopmo discussion

ANIMATOR TALK
experienced animators looking to improve

CAMERA & STAGE
animation camera, lighting and moco rigs

ANIMATION TOOLS & EQUIPMENT
animation tool and rigging discussion

STOP MOTION & COMPUTERS
frame capture, editing, and post-production

STORY
script, storyboarding and storyreel discussion

SOUND
lip-sync, sound effects and music

YOUR STOPMO FILM PROJECT
discuss your stopmo film

ARMATURES
ball & socket and wire armature discussion

MACHINE SHOP
metalwork tool & talk

SCULPTING
sculpture information and advice

HAIR & COSTUME
materials, patterns and technique

CASTING
foam, silicone and resin

CLAY
clay puppet construction

GENERAL PUPPET MAKING
other puppet fabrication issues

STOP MOTION SETS
set design and construction information

MODEL DEPARTMENT
miniature prop discussion

MATTE PAINTINGS
glass matte paintings and backgrounds

GENERAL SPECIAL EFFECTS

STOP MOTION FILM DISCUSSION

FAVORITE STOP MOTION CHARACTERS

PRO ANIMATOR DISCUSSION

FILM FESTIVALS AND EVENTS

ANIMATION SCHOOLS

STOP MOTION BOOKS

STOP MOTION ON VIDEO

JOBS & PROJECTS
post here if you are looking for talent to hire

SWAP MEET
stop motion items for sale

CHAT BOARD
general discussion

SITE FEEDBACK
report bugs, comments and suggestions here

Gumby Imagined, The Story of Art Clokey and His Creations

The ultimate Gumby retrospective packed with incredible photos and never-before-shared stories. Written by Art Clokey's children, Joan and Joe Clokey, this is the most comprehensive book ever published on Gumby, Davey and Goliath and their creator Art Clokey, a pioneer in stop-motion animation.

stopmo jam on Instagram

© 2018   Created by Anthony Scott.   Powered by

Badges  |  Report an Issue  |  Terms of Service

.xg_widget_forum_index_index .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_listForCategory .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_show .xg_column.xg_span-7.xg_last {display:none;}