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Joe Blaxland replied to Joe Blaxland's discussion Hair and clothing for an old man
"Forgot to say thank you to you all for your advice. Haven't yet been able to try stuff out but will let you know how I get on. Once again, thanks!"
15 hours ago
The Disused Yeti replied to Joe Blaxland's discussion Technical Hitch
"Blooming marvelous film! You've paced it perfectly and the timing is excellent. I laughed out loud at the end. I was animating the grim reaper doing Kung Fu last night and the bloody staff kept falling out of his hands and he kept bloody…"
16 hours ago
Cadmus Rimbaud posted a photo
yesterday
The Disused Yeti commented on Sergio Marques Dias's video
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A Day at the Park

"Nicely done, well paced and rather sweet!"
yesterday

New STOPMO JAM Trailer

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Message Board

Hair and clothing for an old man

Started by Joe Blaxland in STOPMO NEWBIES. Last reply by Joe Blaxland 15 hours ago. 8 Replies

Hello, I am making a production still for my latest film and would value some advice.The still has as its focus an old man whom I plan to make in super sculpy as he doesn't need to move. My questions are these. 1) How would you make hair and (2) clothes. A note on question 2, all that will be seen of the man is his upper half and he will be wearing an overcoat and a shirt. To keep things simple I would prefer to avoid the use of fabric and just make the clothes in sculpy. Do people thing using flocking and or using a paint effect might work? Thanks in advance for the adviceContinue

Technical Hitch

Started by Joe Blaxland in YOUR STOPMO FILM PROJECT. Last reply by Joe Blaxland 15 hours ago. 13 Replies

Hello,I made a film a little while ago that I thought people might like to see. I think most of us can relate to the guy's experience. Technical HitchConstructive criticism most welcome.Happy animating!Continue

Live Chat On AnimateClay.com Reminder

Started by Ron Cole in ANIMATOR TALK. Last reply by Ron Cole yesterday. 312 Replies

Don't forget, on WEDNESDAYS (Thursdays on the first week of each month)  there's a new episode of LIVE CHAT hosted by Marc Spess on at 8pm Central time. Set you computer's alarm so ya don't forget! Here's a link to the live show page... Click Here!Continue

Regarding stop-motion software and camera

Started by Ankit Mehta in CAMERA & STAGE. Last reply by StopmoNick on Tuesday. 2 Replies

Hi,I just purchased a canon DSLR EOS 1300D which is newly launched camera by canon.It has live view feature and i tried it with dragonframe software but it did not recognize camera's live view . Please tell me what other good software i can use for making good quality stop motion animation by canon 1300D camera. Or is there any other way to use dragonframe ?Continue

Help with mold making for Silicone puppet!

Started by bigbossross in STOPMO NEWBIES. Last reply by Simon Tytherleigh on Monday. 14 Replies

Hello all!  I am in the process of making a 12 inch tall 1:6 scale silicone puppet, and have reached a point where I have several questions, so forgive the length of this post.To start, here are a couple of pictures of my armature and the sculpt:After several months and a couple of wasted attempts at mold making, I am about to begin work on what I hope is the final mold for my character. It will be made from ultracal30. Ron Cole has a great mold making video, but at the beginning he mentions its for a foam latex puppet, but i imagine the same method can be used to make a silicone puppet.. are there any modifications that would need to be made? Im debating between the horizontal cast seen in the link just below, and the vertical cast as seen in Ron Cole Mold-Making tutorials on youtube. I have been taking bits and pieces from several mold making videos, especially Ron's and this one...https://www.youtube.com/watch?v=7a-k9-RWQ7IWhats the best way to mold/cast my puppet, especially with regard to floating the armature in the mold cavity?  Because my character will be wearing a short sleeved shirt, I would like to cast the entire puppet as one piece to avoid seams... arms, head and all...  but it seems there is not good way to suspend the armature in the cavity when the arms (and possibly head) are attached to the armature.      It looks like Laika casts horizontally, and suspends their armatures by having their arms and legs removed and locking the body in place with miniature blocks and rods that fit perfectly inside the mold (See picture below). Is this considered the ideal way to…Continue

Tags: float, armature, suspend, stop, motion

The Wolf's Heart - My First Stop Mo Animation

Started by Jeff Lafferty in YOUR STOPMO FILM PROJECT. Last reply by Jeff Lafferty Aug 19. 15 Replies

Hi everyone. I haven't posted much, but I've been lurking around this site for the last five or six years, reading and learning as much as I could.I just finished my first ever stop motion animation. Here it is, I'd love to hear what you guys think.https://youtu.be/hgVjQJheN84Thanks-JeffContinue

Puppet Size

Started by Cadmus Rimbaud in GENERAL PUPPET MAKING. Last reply by Cadmus Rimbaud Aug 18. 11 Replies

When I first started making puppets I was sorely limited by my knowledge and available materials. The first puppet I made, a skeleton, stands only 8 1/2" tall, while my second puppet, a gargoyle, stands at 6 1/2". Just from animating those two I knew that a bigger size would mean I could get in more detailed animation (and not have to worry as much about accidentally screwing something up.)My past few puppets have been between 10 and 12 inches, varying due to the puppet's different subjects. The common size with this 'Line No.2' (10 1/2") seems decent. I like the size reasonably well.However I bought 2 puppets in an auction from a veteran puppet-maker/animator last year and these stand at just over 13".  The puppets in the Corpse Bride, Fantastic Mr. Fox, etc all seems to be larger than mine. Before I become to ingrained in my ways I'd like to know if there's like an average puppet size? What's too big, what's too small? Any advice would be great. Thanks Continue

A Film I Worked On Needs Your Vote!

Started by Ron Cole in YOUR STOPMO FILM PROJECT. Last reply by Ron Cole Aug 17. 4 Replies

I created the cactus stop motion puppet for this film and you can see it here! The film isn't complete yet, this is part of a campaign to raise funding to complete it. This site is just asking you for your vote. https://theaudienceawards.com/films/saguaro-85677The puppet was a pretty straight forward silicone casting with replacement face parts but the big challenge was punching in all the 'thorns' which are all individual Human hairs. :)Continue

Tags: motion, blur, rig, removal, desert

Video reference

Started by Adam Taylor in ANIMATOR TALK. Last reply by Adam Taylor Aug 17. 15 Replies

I am curious to know how, or if, the rest of you are using video reference.  I occasionally film myself to plan a shot and pick my favorite poses and retime them to better suit the animation.  What I am really looking for is to see how to not only study the primary movement but the secondary actions that better describe the inner character and deeper emotion of the character.  I feel like that is the next step in my animation path but am not sure of how to move forward.  Advice? Experiences? Continue

Questions about building a car puppet

Started by Chris A Boyer in GENERAL PUPPET MAKING. Last reply by Chris A Boyer Aug 15. 12 Replies

I am looking at building a vehichal puppet, kind of like the Chevron Cars.  The two things I am not quite sure to approach are the steering/suspension and the lights.As far as the steering and suspension goes do you have any ideas to keep the motion lively? I first looked at using RC parts to get steering components but it almost seems like it might be easier and comparable cost wise to just use parts like this Animation Supply parts to craft a suspension system. If each wheel was on it's own arm it seems like this is seems like it could be pretty expressive:Is that a good design to go with, or are there better ways to approach this? It also seems like in some of the commercials the body is detached from the wheels, likely mounted on some rig independently to let the wheels be manipulated independent from the body. I figure I might be able to make the attachment point be a bolt that can be removed if it need to be independently animated.As far as lights go, does anyone know if there is a way to hook LEDs up to an arduino or something and control them through Dragonframe, or would you have to control lights through some kind of DMX setup?Here are a bunch of commercials with the Chevron cars:https://www.youtube.com/watch?v=sZiGf6JE-zQThanks!Continue

Tags: Chevron, car, rigging, suspension, steering

 
 
 

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