SHOT10 TL comp 1080 from A Scott on Vimeo.

Here are the first 500 frames of Shot 10 comped into the time lapse footage. This is about 2 months of work on screen, animating in my spare time. The shot isn't over yet...

More about this shot here: http://www.stopmotionanimation.com/profiles/blogs/gumby-com-promo-production-blog

Comment by Steven Topham on April 27, 2013 at 7:41pm

Incredible. Makes me want to animate right now. And thank you for the extremely comprehensive blog about this project. Very informative.
Why a manually wound rig and not a MOCO with Dragon?

Comment by Paul J. McConnochie on April 27, 2013 at 8:38pm
Possibly one of the most impressive behind the scenes videos I have seen in YEARS. Love it.
Comment by Anthony Scott on April 27, 2013 at 9:51pm

Thanks Paul and Steven.  Moco would be nice but I don't have any at my disposal and besides, I don't mind animating the rig and camera.  It's old school and keeps me on my toes.

Comment by Steven Topham on April 27, 2013 at 10:10pm

You mentioned in your blog that you rotated the tornado during capture to create a motion blur effect. It looks like the sky rig is attached to the tornado's rig, but the blocks don't have a motion blur. Could you explain what I'm not seeing?

Comment by Anthony Scott on April 27, 2013 at 10:17pm

That is correct.  They share parts of the same rig but they can spin independent of each other.  I lock off the block rig so that when I rotate the tornado, the blocks remain stationary.  

Comment by Paul on April 28, 2013 at 3:21am

Sahweet! A masterclass!!! 

Comment by Steve Boot on May 2, 2013 at 1:40pm

You must have a lot of patience (heh heh, sorry, couldn't resist)!  very impressive, I think that would fry my brain!

Comment by John Horabin on May 4, 2013 at 4:44am

Wow, very impressive stuff- the cyclone and blocks particularly- but every move is just really sweetly achieved- i like watching the debris shift at the edge of the table in the timelapse too, what was the board attached to the rear of the camera for? A bounce board for light, perhaps?

so much to keep track of in each frame- do you have a dope sheet to double check that, or just a colossus of a mind?

Comment by Anthony Scott on May 4, 2013 at 8:44am

Hi Steve and John...I have less patience than I used to, haha.  Actually, I think animators need to be obsessive more than patient when I really think about it.  And I am definitely not as obsessive as I used to be.  I would have finished this a month ago if I was!

This shot is the most complicated shot, involving rigging, that I've ever attempted.  A lot of pre-planning was necessary.  Many camera move tests were needed.  The board attached to the rear of the camera was foam core board glued to the camera rig.  I used it to mark increments for the camera tilt.  Everything is hand animated on this shot including the camera work.  I did scribble out a dope sheet in the beginning when I shot my first test.  (viewable on the GLog)  but haven't referred to it very often during the shoot.  Once I got to the tornado part, I just kept shooting.  Yesterday I finally finished all the tornado  business and morphed the tornado back into Gumby.  Here's a frame from that:

Next week I'll finish it up with Pokey entering frame and that'll be it for the animation.  I have a huge amount of After Effects work to do.  I've shot clean plates as I animated and will shoot some empty, white clean plates before I strike the set.  Shooting this one shot has taken much longer than I imagined it would, but all in all, it's been an immensely satisfying process.  

Comment by Hairyhands on May 7, 2013 at 5:07am

WOW!

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