Comment by vitriol on August 28, 2012 at 11:04pm

Been following this project for quite some time, with everyone else. Love everything i've seen so far!

Comment by Strider on August 29, 2012 at 6:34am

Thank you for your interest in The Project That Takes Forever!!  

Comment by Thomas Nicol on August 29, 2012 at 7:24am

Hey, this looks cool!  *Jumps on the bandwagon*

Comment by StopmoNick on August 29, 2012 at 5:16pm

Save a seat on that bandwagon for me, I'm comin' aboard!

Wow, a real live animated shot... one can almost believe this film is actually getting made!  (Not that I can talk, digging out my long neglected Poe project feels like I need a qualified archaeologist to work down through the layers.)

The dude definitely looks under the influence to me, nice body movements.  And it's nice to see a practical demo of what Mike was on about with the shallow depth of field (in another thread), and that cool focus pull.

Comment by Strider on August 29, 2012 at 5:58pm

Thanks Nick and - Mr. Nicol! 

lol yeah, this is exactly why I was obsessing over shallow depth of field!! 

Comment by Dean B on August 29, 2012 at 6:38pm

Is this an actual shot from the film? Or were you just testing? A two-step focus pull, pan left, pedestal down and character movement too. There's a lot going on. Was this shot on the FZ50 or the G1?

It's nice, by the way 

Comment by David Geister on August 29, 2012 at 8:20pm

Really nice - I definitely want to see MORE!

Comment by Strider on August 29, 2012 at 8:29pm

Thanks Mr. BeYond CRa(O)FT! 

I was just testing, working up to something. Just wanted to see what kind of complexities I was going to encounter and begin to work out solutions. There are several problems with this particular shot - my lighting is too bright overall for one, and the timing of the camera movements is a bit off because I was just making it up as I went (with a rough plan, but improvising). It feels a little too tight in on the 2 heads, and I don't like the fact they they're separated all the way to the far ends of the widescreen format (I think I was trying to use the widescreen format a little too extremely as I'm new to it). Plus I don't like the way the camera panned across from the window to the heads, paused for a moment, and then dropped slightly to frame her head better. 

But this is the way I'm approaching the film - first just trying out shots in rough form like this and then refining as I go, working out the kinks as I develop my cinematography. There IS a lot going on isn't there? Heh - that's the whole idea for this short - a busy busy little series of shots. I figure after I finish this one, everything else will be easy as pie!! 

And I'm using the G1. Upside-down (not kidding - its actually upside-down, because otherwise I could never fit the geared head underneath it!). 

Comment by Strider on August 30, 2012 at 11:16am

Thanks David! That wasn't there yet when I started typing my last reply. 

Comment by Bernardo Marinho on August 30, 2012 at 11:27am

Soo coool! You Sir are a little hard on yourself!

Your characters remind me of "RedNose Studio"! This is reaaaly cool!

Thanks Mr. BeYond CRa(O)FT! 

I was just testing, working up to something. Just wanted to see what kind of complexities I was going to encounter and begin to work out solutions. There are several problems with this particular shot - my lighting is too bright overall for one, and the timing of the camera movements is a bit off because I was just making it up as I went (with a rough plan, but improvising). It feels a little too tight in on the 2 heads, and I don't like the fact they they're separated all the way to the far ends of the widescreen format (I think I was trying to use the widescreen format a little too extremely as I'm new to it). Plus I don't like the way the camera panned across from the window to the heads, paused for a moment, and then dropped slightly to frame her head better. 

But this is the way I'm approaching the film - first just trying out shots in rough form like this and then refining as I go, working out the kinks as I develop my cinematography. There IS a lot going on isn't there? Heh - that's the whole idea for this short - a busy busy little series of shots. I figure after I finish this one, everything else will be easy as pie!! 

And I'm using the G1. Upside-down (not kidding - its actually upside-down, because otherwise I could never fit the geared head underneath it!). 

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Puppet Putty is formulated by clay animator Don Carlson. Properties include colors that do not bleed on your hands, a matte finish, cleans up with water, is very light weight, firm, non-greasy and has a silky texture.

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Anybody have any idea why my live view screen looks like this? It is like the camera only wants to show a single color channel in live view. The actual capture looks fine...but if I have to animate using this crappy looking single-channel pass that…Continue

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Started by Hani in CASTING. Last reply by Simon Tytherleigh 18 hours ago. 20 Replies

Hi everyoneI'm working on a puppet of a girl, and I want to use silicone for the skin. I tried to make it of Dragon Skin 10 but the result goes too smooth and looks very doll like - as in the picture here:…Continue

LIGHTING!

Started by Becky Weston in NEWBIE CORNER. Last reply by StopmoNick yesterday. 16 Replies

Hello fellow stop motion-ers!I have managed to teach myself enough to make a few stop motions, but I still don't quite understand what type of lighting/bulbs to use to prevent the subtle flickering throughout an animation? I want to be able to…Continue

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