A little drunken banter in Cosmo's tavern
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Been following this project for quite some time, with everyone else. Love everything i've seen so far!
Thank you for your interest in The Project That Takes Forever!!
Hey, this looks cool! *Jumps on the bandwagon*
Save a seat on that bandwagon for me, I'm comin' aboard!
Wow, a real live animated shot... one can almost believe this film is actually getting made! (Not that I can talk, digging out my long neglected Poe project feels like I need a qualified archaeologist to work down through the layers.)
The dude definitely looks under the influence to me, nice body movements. And it's nice to see a practical demo of what Mike was on about with the shallow depth of field (in another thread), and that cool focus pull.
Thanks Nick and - Mr. Nicol!
lol yeah, this is exactly why I was obsessing over shallow depth of field!!
Is this an actual shot from the film? Or were you just testing? A two-step focus pull, pan left, pedestal down and character movement too. There's a lot going on. Was this shot on the FZ50 or the G1?
It's nice, by the way
Really nice - I definitely want to see MORE!
Thanks Mr. BeYond CRa(O)FT!
I was just testing, working up to something. Just wanted to see what kind of complexities I was going to encounter and begin to work out solutions. There are several problems with this particular shot - my lighting is too bright overall for one, and the timing of the camera movements is a bit off because I was just making it up as I went (with a rough plan, but improvising). It feels a little too tight in on the 2 heads, and I don't like the fact they they're separated all the way to the far ends of the widescreen format (I think I was trying to use the widescreen format a little too extremely as I'm new to it). Plus I don't like the way the camera panned across from the window to the heads, paused for a moment, and then dropped slightly to frame her head better.
But this is the way I'm approaching the film - first just trying out shots in rough form like this and then refining as I go, working out the kinks as I develop my cinematography. There IS a lot going on isn't there? Heh - that's the whole idea for this short - a busy busy little series of shots. I figure after I finish this one, everything else will be easy as pie!!
And I'm using the G1. Upside-down (not kidding - its actually upside-down, because otherwise I could never fit the geared head underneath it!).
Thanks David! That wasn't there yet when I started typing my last reply.
Soo coool! You Sir are a little hard on yourself!
Your characters remind me of "RedNose Studio"! This is reaaaly cool!
Thanks Mr. BeYond CRa(O)FT!
I was just testing, working up to something. Just wanted to see what kind of complexities I was going to encounter and begin to work out solutions. There are several problems with this particular shot - my lighting is too bright overall for one, and the timing of the camera movements is a bit off because I was just making it up as I went (with a rough plan, but improvising). It feels a little too tight in on the 2 heads, and I don't like the fact they they're separated all the way to the far ends of the widescreen format (I think I was trying to use the widescreen format a little too extremely as I'm new to it). Plus I don't like the way the camera panned across from the window to the heads, paused for a moment, and then dropped slightly to frame her head better.
But this is the way I'm approaching the film - first just trying out shots in rough form like this and then refining as I go, working out the kinks as I develop my cinematography. There IS a lot going on isn't there? Heh - that's the whole idea for this short - a busy busy little series of shots. I figure after I finish this one, everything else will be easy as pie!!
And I'm using the G1. Upside-down (not kidding - its actually upside-down, because otherwise I could never fit the geared head underneath it!).
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