A video-based interface for hand-driven stop motion animation production

Comment by John Horabin on March 9, 2013 at 6:02pm
wow- i seem to recall talk of this on the last incarnation of the board- but i utterly failed to understand what it might mean- wow, please tell us more, or link to more information- the link posted here did not work for me.... this is a fascinating development...not quite sure what to think yet- but the potential cant be ignored...
Comment by Ben Owora on March 14, 2013 at 2:00am

This looks really useful for live/animation composite scenes because it generates smoother motion than stop-frame could. LOADS of potential!  Not simply a cheat but a whole new approach.

Comment by John Horabin on March 14, 2013 at 3:55am

not sure- i can see this allowing very fast work, but i dont see why it would create smoother animation- that really comes with time and diligence- and attention to all the principles of animation- again demanding proper thought, preparation, and attention.

This looks like a very fast way of working instead- i see this working very well for object based animation, i am not so sure it will help puppet based character work too much.

Comment by Ben Owora on March 15, 2013 at 9:01am

My point is that it isn't really animation in the traditional sense.  It's puppetry, so you have the advantage of shooting motion blur in the first pass. Stop motion doesn't produce blur - that's always been the problem with mixing traditional forms of animation with live action. Without intervention from cgi, you cannot achieve the smoothness of movement that you get from live action , no matter how skilled the animator, because no movement is occuring when the shutter fires.

Comment by John Horabin on March 15, 2013 at 11:35am

ok, i take that potential point, but its perfectly possible to fake it in post with a decent plug-in- and i do note you said for live action use- personally, I am in love with stop motion as a style and I do not feel the need for motion blur is essential, but integrating with live action would demand that- i dont feel that holding a puppet in place would automatically produce smoother animation though, the slow nature of a puppet shoot, with reliable rigging and close consideration i still think is superior for getting things like arcs and ease-in/ease out just so- i dont think you'll be able to compress the time it takes to fully consider these things properly, even with this software, because basically it demands thought, and that takes time.

just my opinion, and I am still intruiged by the principles demonstrated- i just think it is more useful for objects rather than puppets. I could be wrong, I have been before.

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