Geoff Clark
  • Male
  • Campbell, CA
  • United States
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Geoff Clark's Discussions

The 12fps / 24fps conundrum

Started this discussion. Last reply by Geoff Clark Jun 30. 9 Replies

Hi there,  I've got some questions about frame rate (Frames per second). This kind of question makes my head hurt a bit, and I hope I can get some clarity here.  I'm doing a stop-motion film, I use…Continue

Tags: festivals, Effects, After, DCP, FPS

 

Geoff Clark's Page

Latest Activity

Geoff Clark replied to Doug Brecto's discussion green screen lighting
"Hey Doug, You don't mention what camera you're using to capture with, nor what you're using for compositing the green screen.  These would be key info to understand the blotchiness. I started out my first tests with a webcam…"
Friday
Geoff Clark commented on Roos Mattaar's video
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Nieuwstad (New City)

"This is great! The direction made it easy to understand what was going on. The design of the characters, including the wardrobe clothing, really was able to set the piece in its time period.     Can you describe how this movie has…"
Thursday
Geoff Clark replied to dorian moore's discussion Frame rate issue
"I'd like to help, as well as others, but could you be more specific about how you exported the movie? Specifically: What software did you use to export? Did you render the movie uncompressed, and then compressed it afterwards? If so, what…"
Thursday
Geoff Clark replied to Santino Vitale's discussion 80's Monster Music Video
"Totally Tubular!  I love it, such high production values. Excellent monster design and animation. Congrats!"
Oct 11
Geoff Clark replied to Chua Jia Jun Gerald's discussion Flicker Problem During Production
"Yeah, I remembered that after my post. Wear Black  shirts, and marking the floor with tape where you stand to click the frame grab can help. My production is 100% LEDs, but I dont' know enough about LED tech to know that they …"
Sep 10
Geoff Clark replied to Matthieu FOUQUET's discussion The Dinner ~~ graduation short
"Thanks for answering those questions. I'm using ball and sockets. Clothing on my characters definitely interferes with the armature as well, Especially when I adjust the joints to be loose on the arms. The cloth can bind and force the arms…"
Sep 9
Geoff Clark replied to Chua Jia Jun Gerald's discussion Flicker Problem During Production
"I wanted to chime in on my own personal experience with flickering, and what solved it for me.    I had flickering when I was shooting in the following manner: I was mistakenly using the 'AE' setting to film with my Canon EOS…"
Sep 9
Geoff Clark replied to Matthieu FOUQUET's discussion The Dinner ~~ graduation short
"I really love the look of this! The faces look to be very expressive. Are you using clay for eyelids?   The clothing looks very well done. I know from personal experience how time-consuming it is to make clothing for such small figures.  …"
Sep 6
Geoff Clark replied to Graham Ludders's discussion Lip Sync
"Thanks, Darius!     Death's mouth works well, and check out Corpse Bride for examples of many talking skulls. Their jaws often had some left-right angles that mine doesn't.      Also: 'Coco' has wonderful…"
Aug 12
Geoff Clark commented on Dor Bar's video
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Poyo

"The creature movement is top notch!  The held poses and movements were great. Well-married with the video footage. What's your plans for this piece? Doing festivals or anything? There are robust horror-themed short festivals out there,…"
Jun 30
Geoff Clark replied to Geoff Clark's discussion The 12fps / 24fps conundrum
"This input has been helpful everybody, I appreciate it. It answered my question and at the root of it is: it's a style decision. I've decided that it's best to stick with 2's for everything. I've found that generated…"
Jun 30
Scottie D. replied to Geoff Clark's discussion The 12fps / 24fps conundrum
"I feel that frame rates are a crucial component in the overall style or feel of an animation. For example, LAIKA (24fps) vs. Aardman (24fps on 2s). I prefer to stick with one frame rate, usually 24fps on 2s, because it looks more animated or…"
Jun 29
Simon Tytherleigh replied to Geoff Clark's discussion The 12fps / 24fps conundrum
"Bear in mind that if you animate in two's but move your camera every frame, then on alternate frames the camera will move but the puppet won't, so will appear to move backwards, giving a very unpleasant jerkiness. So the rule is, if…"
Jun 29
Geoff Clark replied to Geoff Clark's discussion The 12fps / 24fps conundrum
"Thanks, Maddog. I didn't know that about DCP. In any case, I doubt I will need one but it's possible I will for festivals. We'll find out when I'm done, I guess.   Camera moves are not an issue at 2's (12fps) because my…"
Jun 26
maddogmovies replied to Geoff Clark's discussion The 12fps / 24fps conundrum
"DCP can be 24 or 30. It CAN'T be fractional (23.976 or 29.97) Personally, I like animating characters at 10 or 12 fps. But camera moves must be at least 24 fps or they get really juttery. So I recommend continuing to shoot stop motion at 12.…"
Jun 26
Geoff Clark replied to Bunny Chang's discussion Is 3d printing my models the best method for stop motion?
"I'd like to get a better grasp on your question: when you say, "Is 3D Printing joints the best method for stop motion?"  That sounds like you wonder if your armature should be 3d Printed? If That's correct, then I guess it…"
Jun 15

Comment Wall (1 comment)

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