Joakim Andrén
  • Male
  • Stockholm
  • Sweden
Share
  • Blog Posts
  • Discussions (9)
  • Events
  • Photos
  • Photo Albums
  • Videos

Joakim Andrén's Friends

  • Afzal Khalil
  • Nicolai Troshinsky

Joakim Andrén's Discussions

Different ways of animating lip sync

Started this discussion. Last reply by The Great Pumpkin Dec 7, 2012. 1 Reply

This has no doubt been brought up before, but not in the forum as far as I can see. So,I think it was Nick Park who said that mouth movements make up only 15% of a character's expressions. But it is…Continue

Character animation, Reaction time and attention

Started this discussion. Last reply by grecodan Sep 26, 2012. 18 Replies

I'm in the middle of an awesome animation session and came to think a lot about this detail. It's not a problem I have encountered, I just want to know and how you think about this :)Say you have a…Continue

I will buy lightning for the first time - help me think!

Started this discussion. Last reply by Jennifer Aug 21, 2012. 4 Replies

So the time has come when I can actually afford some real, own, shiny lightning.Previously I have borrowed spotlights from a theatre and different photo lights (which I don't have access to anymore),…Continue

Dirt on the sensor - how do I remove the dot?

Started this discussion. Last reply by Paul J. McConnochie Jul 2, 2012. 2 Replies

I had animated some hundred frames before I realized there was a dot on the sensor. Is there an easy way to remove it?Apparently, Dragonframe saves two versions of every picture, one with lower…Continue

 

Joakim Andrén's Page

Latest Activity

The Great Pumpkin replied to Joakim Andrén's discussion Different ways of animating lip sync
"I love  Frankenhole! It has a great look to it. I think the head construction is brilliant and does not take away from the overall look, I think it adds charm to it."
Dec 7, 2012
Joakim Andrén posted a discussion

Different ways of animating lip sync

This has no doubt been brought up before, but not in the forum as far as I can see. So,I think it was Nick Park who said that mouth movements make up only 15% of a character's expressions. But it is always a big deal and takes a lot of time, and having mouth replacements seems to be the most common and popular technique. But then you have guys like Dino Stamatopoulos, who made Moral Orel and Frankenhole, who handled lip sync in ways that look relatively simple and time-saving:…See More
Oct 19, 2012
grecodan replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"What Tony said. I'm a hopeless amateur, but every now and then I'll get one of those moments he's talking about, where everything works and the puppet stops being a puppet and starts being a character.  I had maybe half a dozen…"
Sep 26, 2012
Tony Clavelli replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"This is coming from an amateur-at-best, so take it with a grain of salt, but I'd like to pop if for nothing else than to help me keep an eye on what other people say, too.  I think the best lesson you can give yourself on that kind of…"
Sep 26, 2012
grecodan replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"Welllll....this gets perilously close to the whole "auteur" argument. True, independent film artists often wear multiple hats, and in an animated feature, the director frequently is the key visionary behind the film. But whether a…"
Sep 25, 2012
MartindeMadrid replied to Joakim Andrén's discussion Character animation, Reaction time and attention
" I completely agree with you, Strider.  I think the heart of animation is the direction.  Everything else is there to support that. "
Sep 25, 2012
Joakim Andrén replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"None taken, then :)"
Sep 23, 2012
Strider replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"^ I've heard it called both a popthrough and a walkthrough."
Sep 22, 2012
grecodan replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"I think it's good that animators occasionally discuss principles that are basic to the art of filmmaking itself, not just stop motion filmmaking. We talked this subject into the ground on the old site, but every time it gets brought up again…"
Sep 22, 2012
Joakim Andrén replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"Yep, pretty much like I specified on the second line of text in this discussion. I overlook the insult there. Most seem to agree that it's something that shouldn't have set rules and should be managed intuitively. But it doesn't…"
Sep 22, 2012
Keith Ray replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"Grecodan mentioned all the different aspects of the video you are making and how that will effect the way you shoot a scene. You should have a script and the video storyboarded. It is recommended that you balance your angles and don't do…"
Sep 19, 2012
Bernardo Marinho replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"If i had to stick to tour rules, hypothesis I would try to solve it with anticipation and maybe start moving the character towards the center of the camera and zooming in so the audience had less visual space to be attentive. And…"
Sep 19, 2012
Joakim Andrén replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"I agree that you can't articulate rules for it (without shooting yourself in the leg I guess), but often the questions that mostly a matter for the right half of the brain are most interesting to discuss, so thanks for long developing answers!…"
Sep 19, 2012
Strider replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"It's a shame for this conversation to just die out - I think this is important stuff and a lot more interesting that the usual nuts and bolts stuff we get all the time.    It all depends entirely on the script - the situation, and the…"
Sep 17, 2012
StopmoNick replied to Joakim Andrén's discussion Character animation, Reaction time and attention
"Yeah, I see that as part of directing - directing the audience to look where they need to, you could say. It's not about the animation, though animation is part of the means for putting the focus in the right place. Time is often condensed in…"
Sep 16, 2012
Joakim Andrén commented on LDR Kovakcs's video
Thumbnail

40 Days Animation Test

"Very beautiful when he tore apart his ribcage. You animated his body language and emotions very well. The sculpture is amazing to start with, so you have clearly transferred your sculpting skills into animation. Do you have a webpage with other…"
Sep 15, 2012

Comment Wall (3 comments)

At 10:33am on June 19, 2012, Fred D said…

Carlsburg, drink your heart out.

At 11:47am on June 19, 2012, Joakim Andrén said…

Alcohol may cause drunkenness and nudity. Cheers mate!

At 6:53pm on June 19, 2012, Ron Cole said…

Awesome puppet! But where are the butterfly wings?

You need to be a member of StopMotionAnimation.com to add comments!

Join StopMotionAnimation.com

 
 
 

Puppet Putty

Puppet Putty is formulated by clay animator Don Carlson. Properties include colors that do not bleed on your hands, a matte finish, cleans up with water, is very light weight, firm, non-greasy and has a silky texture.

MESSAGE BOARD QUICK LINKS

Message Board

Stop motion Slider - Motion Control system recommendation

Started by Jantsch Niko in ANIMATION TOOLS & EQUIPMENT. Last reply by Simon Tytherleigh 7 hours ago. 2 Replies

hello,i´m currently looking for an affordable Motion control system, do you have any suggestions?(preferable a system that works together with dragon stop motion)there is the axis360-pro from cineticsor the slider plus pro from edelkroneWhich system…Continue

I want to pour polyurethane foam inside a latex rubber skin puppet to fill the negative space

Started by Eric Halloy in GENERAL PUPPET MAKING. Last reply by Simon Tytherleigh 7 hours ago. 2 Replies

I want to pour polyurethane foam inside my latex rubber skin puppet to fill the negative space between the skin and the armature. The brand is FlexFoam-it III (the three pound density). I am at the stage in the construction of my puppet where I can…Continue

The Woods Where We Played

Started by Christopher Olsen in YOUR STOPMO FILM PROJECT. Last reply by Christopher Olsen 16 hours ago. 9 Replies

Hey guys, I've been a REALLY long time lurker, since the old boards, but I rarely made the time to really dig in and post a lot. Instead I would just find the info I needed, use it shamelessly and rarely even take the time to say "Hey thanks, that…Continue

DARK EARTH

Started by mattosaurus in STOP MOTION FILM DISCUSSION 17 hours ago. 0 Replies

This is a must-fund project for a must-see movie.[url]https://www.indiegogo.com/projects/dark-earth-period-set-science-fantasy-adventure[/url]Continue

Shanks FX Practical/Stop-Motion Effects

Started by Roger Beck in GENERAL SPECIAL EFFECTS. Last reply by Zaid yesterday. 1 Reply

I thought that some folks here might be interested in this…http://www.moviemagicnow.com/There are some really cool practical effects that are covered.Here is an example video…Here is his…Continue

Tags: Shanks FX, Stop-Motion, Practical Effects

Rig removal with a camera move

Started by Christopher Olsen in STOP MOTION & COMPUTERS. Last reply by Christopher Olsen yesterday. 10 Replies

Hey guys, what are everyone's thoughts/tips on rig removal in a moving camera shot? Example would be a pan or a tilt shot where the camera is continuously moving at the same time as the character is moving.Obviously the normal "take a static master…Continue

Tags: move, camera, removal, rig

Photos

Loading…

Events

BLOGS

Create a Blog for your personal page. Go to My Page and click on Blog Posts. Access all Blog Posts here.

Members

© 2014   Created by Anthony Scott.   Powered by

Badges  |  Report an Issue  |  Terms of Service

.xg_widget_forum_index_index .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_listForCategory .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_show .xg_column.xg_span-7.xg_last {display:none;}