Hello, I'm working on practicing my walk cycles and keep running into a frustrating problem. As I move to the "down" pose from the "contact" pose my puppet's head height is actually raising compared…Continue
"Are you able to draw guide lines on screen? Dragonframe has this facility, and it is incredibly useful to check head height.
As Nick says, the down position shows clearly a bend in the leg, giving a push upwards and forwards to the pass position,…"
"Ah, that's clearer! I just looked at my copy of the Animator's Survival Kit - a much better guide than I could ever be! I see, on page 142, Normal Walk Spacing, and the leading leg is straight when the heel makes Contact, but…"
"Thanks for the advice. I have been studying videos of people walking and other animations as well and suppose that the best thing to do is keep trying.
But to clarify what might have been ambiguous before: the type of walk I am working on is--I…"
"There are many different walks, so that really unhelpful phrase "it depends" applies here.
If you want the puppet head to still go a bit lower as the weight moves onto the front foot, bend the knee a little. With a really…"
Hello, I'm working on practicing my walk cycles and keep running into a frustrating problem. As I move to the "down" pose from the "contact" pose my puppet's head height is actually raising compared to the previous position. At first, this seemed like it would be impossible but when I thought about it I figured out what was going on:The front and back feet are planted on the ground as a result of the "contact pose" and the puppet's body is continuing to move forward (obviously this forward…See More