Christian Cerepaka
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  • Cherokee, TX
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FPS Animation question

Started this discussion. Last reply by Scott DaRos Feb 1. 7 Replies

Hello. This is my first post on the forum so thanks for having me. So here is what I'm trying to figure out. I'm getting ready to make a Stop Motion filmed at 24fps, but my problem is that I can't…Continue

 

Christian Cerepaka's Page

Latest Activity

Scott DaRos replied to Christian Cerepaka's discussion FPS Animation question
"Thanks for looking at my animations, I appreciate the feedback. I completely agree, it's much better to establish a walk and work around that instead of letting time dictate the walk."
Feb 1
StopmoNick replied to Christian Cerepaka's discussion FPS Animation question
"I looked at your Threadwood page, Scottie - brilliant character animation!  Love the spider vs zombie, and the "partay" lady.  Perfect examples of a walk to suit a particular character, and expressive lip synch animation that…"
Feb 1
Scott DaRos replied to Christian Cerepaka's discussion FPS Animation question
"Happy to help. Here's a couple links where you can see my work. scottdaros.com threadwood.com"
Feb 1
Christian Cerepaka replied to Christian Cerepaka's discussion FPS Animation question
"Thanks Scottie D. you've been very helpful. On another note, would you happen to have a link to any Stop Motion you've made? I would like to see what you've done."
Jan 31
Scott DaRos replied to Christian Cerepaka's discussion FPS Animation question
"I don't do any kind of math for dialogue audio. If you're using Dragon you can load the audio into your project and it will be lined up with your frame numbers so you'll know on which frames different words are being said. Then add a…"
Jan 31
Christian Cerepaka replied to Christian Cerepaka's discussion FPS Animation question
"Okay that makes sense. Now what if you have a character moving their mouth and you need to sync up the audio  with the character, would you use the a similar method for this? "
Jan 30
Scott DaRos replied to Christian Cerepaka's discussion FPS Animation question
"If you want it to be 3 seconds long, that's 72 frames. Divide 72 frames by the number of steps your character needs to take to get from point A to B. This will give you the amount of frames that each step should be.  An easy way to figure…"
Jan 30
Christian Cerepaka posted discussions
Jan 30

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