Sculpting and
Moldmaking Overview and Links
Written
by Mike Brent
I thought I'd post up some of the tips I've collected from various online
sources and personal experience on the subjects of sculpting and moldmaking,
very useful skills for any fabricator to possess and constantly sharpen. First
up a primer on some of the various tricks you can use with polymer clay.
The finishing techniques will also work with plasticene:
MXING POLYMER CLAYS
Different polymers have different qualities. Premo is very flexible and comes
in a great range of artists colors, so it adds flexibility (which equals strength)
to the finished sculpt, and you can blend your own custom colors. I saw that
the Shifletts were sculpting with these cool browns and reds, and I just had
to try it. It actually makes the whole process more exciting. But... stay
away from anything really bright or distracting. You want to stick with very
neutral colors that remain in the 'middle' zone of the value scale. In other
words, if you would take a picture of it and bleed the color away, it would
be a middle grey rather than light or dark. Remember that while you're sculpting,
all you have to go by is what you can see, and that boils down to shadows
against your material. If the material is too light the shadows are too stark,
and if it's dark they're too close to the same value. The same applies to
bright or distracting colors... avoid the temptation to sculpt in shocking
neon pink! Lighting is important while you sculpt too... I often think about
the kind of lighting I'll use in a film and try it on the sculpt in-progress,
to see what the shadows are doing. I actually sculpted Ahab with a strong
raking light from directly above, because that's the kind of lighting in the
picture I used for reference, and I would squint at the sculpt and turn it
slowly, lookng at the shapes made by the shadows. Now as a result, he has
very strong planes in his face, and they catch the light nicely.
Fimo and Cernit are much denser than Super Sculpy or Premo, and they can firm
up the clay body, so you don't accidentally squish out those details when
you pick it up or hold it while sculpting. They also make the finished and
baked piece much harder... like porcelain as opposed to plastic. But these
denser polymers are hard to 'condition' (knead), which you must do before
you can sculpt. Most people will use a pasta roller. Once I got mine, my life
got a lot more pleasant! Now I have an air-tight ammo box from the army surplus
store where I keep my pre-mixed custom blends, and often I'll put some of
them together and run them through the pasta roller a few times to make new
colors/blends. I mix Super Sculpey, Premo and Cernit for my ultimate blend.
But again, the main component is always super sculpey... you don't need much
of the dense stuff, because it's hard to work with and gets crumbly. Just
a dab will do ya. Use small pieces and try some different proportions to find
your optimal mixture.
Polymer clays will respond to pretty much the same techniques as plasticenes.
These include Texture Stamping, Sculpting Through Plastic Wrap and Brushing
Down With Solvents as well as some more basic tricks.
Texture Stamping
You can easily impress textures into the clay by pressing textured objects
against it, such as various kinds of cloth, the rinds of certain fruits and
vegetables, or basically anything that's got the right kind of texture. And
you can create your own texture stamps as well. Using either epoxy putty or
a polymer clay, just make a sort of handle shape with two ends... one large
and roundish and the other much smaller for tight detail work, and start texturing
it. Tap the end of a nail against it.... press objects into it... add fingerprints
if you want more subtle detail on top of the main texture... just go nuts
with it! And of course you can do all this stuff to the clay itself too, not
just to the texture stamp. Lately I'm moving toward very textured surfaces
that won't be slick and shiny, and I like to use a lot of layered fingerprints
to break up that slick surface. For more on texture stamping (and lots of
other great tips) check Dan
Perez. He also has a great section on making molds. And of course,
Smellybugs
Maquette Tutorial is probably the ultimate resource for learning
how to sculpt with polymer clay.
Sculpting Through Plastic Wrap
This is for making shallow, round-edged wrinkles. It doesn't work for deeper
wrinkles or cuts that need to have a sharp edge. It's very simple... just
lay a piece of cling wrap over the area you're working on and sort of draw
the ines through with a tool. Not anything too sharp... obviously you don't
want to cut through the plastic. A ball-ended stylus is great, or the edge
of my mini spoon tool works like magic. Different thicknesses of plastic will
make a difference. I like the pretty thick stuff that CDs and DVDs come wrapped
in.
Brushing Down With Solvents
This is good for getting a very smooth surface... I always like to do it when
I'm just about finished, though often I'll follow it with some texturing.
Turpenoid is a very strong aggressive solvent, used in oil painting. It's
odorless, which is nice. It will actually dissolve the micro-surface of the
clay amd sort of let it flow over itself, and then redeposit the liquid clay...
filling in little holes. But it's awfully strong for most purposes. I generally
just use alcohol. 91% isopropyl is the most recommended variety. This doesn't
attack the surface nearly as much as Turpenoid or other strong solvents like
Bestine or Acetone (both very flammable and highly toxic... not recommended).
Lighter fluid will work too - I believe it's also called Naptha sometimes.
But again, a dangerous and nasty chemical that you wouldn't like to play with.
For gentler smoothing, some people like to just brush down with water or saliva.
It can work for very minimal smoothing, but watch out because water can cause
"moonies", which are small crescent-shaped cracks in the surface that appear
when baking. Not pretty... though they don't seem to affect the actual surface...
paint generally hides them completely. I've also found that a fairly stiff
brush used without anything on it is good for getting a kind of gritty surface.
Experiment on a scrap chunc of clay... it can be hours of fun and entertainment.
Oh, and the kind of brush you use is important too. I like one that's not
too soft, like a Mongoose or Badger hair brush. Usually a short flat or filbert.
If you're using a strong solvent you might be able to get away with a soft
brush like a sable, but be careful... the softer brushes tend to shed bristles,
and since you're into the final detailing here you don't want to have to dig
around to pull stuck bristles out of the clay!
I'll list any links to on-site threads dealing with related subjects here,
starting with this one:
Sculpey
Enclosed Baking Tip - No Mess, No Smell
SCULPTING TUTORIALS & DEMOS:
Dan
Perez Studios Workshop page Great articles on sculpting and molding/casting
Smellybugs
Maquette Tutorial The best all-around sculpting tut I've ever
seen
Shiflett
Bros old demos - And their Tips
& Tricks forum
Hirstarts
Sculpting Tutorials - Tips on using polymer clays and epoxy putties
for making miniatures
Me
and Erics link-listing THROWDOWN shootout! an old thread filled
with loads of sculpting links... some are going out of date
Matrix
Mold Tutorial at Conceptart
Heidi
Maiers Molding/Casting demos
Compleat
Sculptor Online Tech Support page
Tamara
Doziers Gargoyle sculpting/casting tutorial
ONLINE SUPPLIERS:
The Compleat Sculptor
- sculpting & molding/casting supplies... order their paper catalog
Mister Art
Jerrys Artarama
Dick Blick Art Supplies
Midwest
Clay - Extra-firm grey super sculpey compound
Polymer Clay
Pit - A supplier in the UK no less!
Suppliers in Australia:
NSW -
Make
Your Mark art supplies Antony's site
Badger Wire
Armature wire drawn to order, minimum 10 kg of a particular gauge
Barnes Products
Foam latex, silicones, all mouldmaking stuff
Vic:
Solid Solutions
Melbourne supplier of resins, plasters, liquid latex, silicones, all moulding
and casting stuff
Eckersleys.com.au
Art supply store has armature wire, but $10 more per roll than Antony
UK suppliers:
Go Create
Workshops
MOLDMAKING/CASTING TUTORIALS:
Smooth-On
Moldmaking tips and http://www.smooth-on.com/casting.htm"]Smooth-On
casting tips
Polytec
molding/casting tips
James
Rogers Studio - solid-pour silicone cut-open mold technique (jeweler's
cut)
Molding
and Casting Process in Pics - at the Sculptor's Forum... must
register to view (it's free)
Bronto
mold tutorial - LIO making a 5-piece gypsum mold from a plasticene
sculpt
Nick
Hilligoss Fatrat Tutorial - simple foam latex technique, and other
stuff
Kathi
Zung Foam Latex 101 tape/DVD - a must-have if you want to attempt
foam latex
Hand
Puppet Video Tutorial - watch the video, read the cautionary notes
Press
Molds for Puppet Heads - using epoxy putty... in the Newbie Guide
Matrix
Molds - at the Monster Lab. Basic overview, not too detailed
Keropian
Sculpture Mold Tutorial - Fine Art technique for making bronze
castings. Matrix method
Hirstarts
Moldmaking Tutorial - for latex and silicone molds
Dan
Perez (again) - a great moldmaking tutorial in addition to his
sculpting tips
The
*other* Smellybug Tut - he sculpts, he molds, he casts... is there
anything he can't do?
The
Prop Builders Molding and Casting Handbook - at Amazon. Essential
reference book. See also their Maskmaking book.
Freemansupply.com
has free online video tutorials on various moldmaking techniques
I wasn't sure exactly what to do with all this, but it's too good not to post
in here, so I finally decided to just pull all of it directly from the Sculpting
Forum and deposit it here bodily. First, here's the Gore Group tutorials (image
intensive, and no descriptive text) on their own site:
Gore
Group Tutorials
... and below are two detailed write-ups, the first by Martin Canale explaining
some of what's going on in the pics, and the second by Ralph Cordero detailing
what's happening in the moldmaking part of the tutorial. Sorry, these are
pretty big, but I don't know how else to do this:
"Equipment
Sculptors always have a wide selection of tools which he or she feels most
comfortable using. In fact, we have lots of modelling and dental tools, but
we use to work just with five or six of these whilst sculpting a figure. And
don’t you ever forget you have some great tools stuck to the very end of your
arms, most useful for the early stages.
Starting off
It’s a fact that preparation is the key to success. You have to make a good
research and gather as much reference material as possible. One thing you
should keep with you all the time is a book on anatomy, especially when planning
the proportions of your figure. This is a crucial part of the process, so
take your time, have fun, and do some investigation.
Perhaps you like the idea of having a proportionally correct photocopy of
a figure and resize it depending on the scale of the piece you are going to
work on. We strongly recommend to use these same resized figures for the armature
planning.
Armature:
An armature is just a framework that provides the basic form and proportions
for your figure. It also makes the sculpt much more resistant and lets you
to pose it in whatever position you require. We use two sizes of wire to make
an armature: for the main part we use aluminium paper (to give volume to the
thorax), after that we cover it all with fast action epoxy clay.
You can find many kinds of wire in your local shops but it all comes down
to budget and preferences in the end.
We use to work the character’s head and hands separately. Why? Well... these
two areas need much more detailed work than the rest. Needless to say, making
them individually helps to get to those hard to reach places. First of all
we sculpt the head, since it is the focal point of every figure, the most
important part of the kit. What does this mean? It means that nothing else
matters if the head isn’t right.
For the head we use a piece of wire. We make something similar to a circle
in one end, where it will be made the head. Then we cover it with epoxy clay
until it gets half its intended size. This way we make a base where we should
sculpt all the rest. Once the head has been sculpted, it can be attached to
the main armature by cutting the brass tube to the
correct length and slotting it over the neck. This way you can also pose the
head and remove it if any correction is needed.
The Main Figure:
Once the head is finally complete and in place you can start building up the
clay on the main body of the figure.
You should over exaggerate the pose, since the addition of clay reduces the
impact of what it was supposed to be a dynamically posed figure.
Many artist use to bake the sculpt after applying a layer of clay over the
armature, but not us. Sometimes further corrections are needed. And we always
build up the form as a whole, not in one section at a time cause this way
you have more chances of loosing body symmetry, size and/ or proportion.
Again, try to get as much reference material as possible. When you are making
the muscles, have in mind that certain muscles take different appearances
depending on their orientation and action.
Don’t rush to make further details on the muscles unless you are completely
sure they are well placed in the figure. The final result will surely be worth
the patience
If you are happy with the basic muscle structure, you can start refining the
figure…….
…….and also to start working on the figure’s clothes, that’s why we recommend
you to have some reference material about these matters too (a good collection
of books may be needed). When we say "refining" we mean the process of smoothing
and removing all possible imperfections on the clay. Right after that comes
the finishing details addition.
Now, if you want to make copies of your new figure -castings-, there are some
considerations you should attend to. Some sculptors make all the figure as
a whole and then cut it using a little saw (although this might produce poorly
fitting pieces in the final product sometimes). That’s why here, at Gore Group’s
headquarters, we use to test-fitting the pieces continually, so as to ensure
a perfect fit in all our figures.
This part of the process needs to be explained in detail so as to achieve
a good fitting of the figure’s pieces. Talking about a head or an arm (usually
these are the pieces to be separated) we had already prepared the wire snap-on.
The "female" piece in the base, the "male" piece in the head, arm or whatever.
That’s where we tie the string (try to get from an supplies shop what we use
to call invisible string, used for shortening trousers and such. This invisible
string has the width of a hair and is almost as resistant as the strings used
for fishing) leaving the two ends hanging from the piece, being convenient
to unite both ends with a tiny piece of scotch for working freely.
Now we can start working on the figure as if it were a whole, with the advantage
once we finish the piece to be separated we have the string (previously inserted
trough the wire) for cutting through the fresh sculpey. All we have to do
now is to get the string from both ends and cross them until the piece has
been completely cut off.
Done this, our figure is ready for the oven. Voila!"
********************************************************************
...And here's Ralph Cordero on the moldmaking process, shown in the last group
of pics:
"Hey Gang, just wanted to rundown what is going on in the wonderful tutorial
pics that Martin has been so kind to share with the board.
Martin starts off by figuring out the best way to "hang" the sculpture in
the mold box, keeping in mind not to position the sculpt to close to the mold
walls. You also have to keep in mind resin flow {for when you are casting
resin} if you find possible air traps you will need to add or cut air vents
later.
Once you have figured out your box configuration, you build your box out of
pressboard or formica covered boards {you can get shelf stock boards at your
lumber store.}
Next you drill your holes for your screws. Use a countersink to make the screw
heads lay flush to the board.
The reason to use a smooth surface for the mold box allows for a clean surface
on the mold exterior. This makes it alot easier to put your box back onto
your mold when you are casting. Woodgrain form plywood may not register back
exactly.
Once you have figured your sculpt suspension{usually worked into being your
pour sprue} you grease your boards with petrolium jelly, or crisco, or other
greasy medium, this keeps the silicone from sticking to the pressboard, probably
not needed for formica, but sometimes silicone can bond to the most unexpected
surfaces.
Now you are ready for silicone, there is a formula to measuring the material,
I believe the method was height x width x Depth and then you multply that
by the weight of a square inch cube of silicone. I will varify that and get
back to the board, I just eyeball the stuff.
Now for the no bubble part. There are two meathods to this. Evacuating your
silicone with a vacuum pump, or pressure casting the entire mold assembly
in a pressure pot.
First you need a good pump that pulls an absolute vacuum of 29 {outer space
is 30} anything less wont cut it, I have tried.
Robinair SPX cooltech 6CFM high performance vacuum pump is great and is available
for around 260.oo or less over at EBAY.
You can get a vacuum chamber for around 50.00 over at Ace glass company. It
is a plastic chamber ready to rock out of the box.
You can pull 2000 grams in the chamber. Or you can make one out of a heavy
duty stock pot and a 1 inch thick lucite top. You will need to add some kind
of rubber gasket to create a solid seal. Add some proper fixtures and you
can do larger than 2000 grams in this config.
You let the silicone rise and fall, debubble for a few more minutes and you
are ready to pour. Pour your silicone slowly and from a very high position
to create a thin strem, this will prevent any large bubbles from being placed
into your mold thru pouring.
Now many studios skip this step and place the entire mold setup into a large
pressure pot and pour the silicone into the box and pressure the entire setup
to a pressure of about 40 lbs. This does the same thing that pressure casting
of resin does. Basically no bubbles. And the silicone is pushed into every
nook and cranny. If you are casting a piece with mega mega detail this is
an excellent way to go even if you are evacuating your silicone. You can also
do fast cast silicone{ultrafast catalyst added}
Typically you cannot deaire silicone with fast cast additive, the bubbles
get trapped in the evacuation process basically your silicone will swell and
stay that way, very reminicent to exspensive rubber froth. So you place your
set up in the pot and pour, close and wait. You can produce bubble free quickie
molds in an hour.
There are two drawbacks to this method #1: if you have Caught an air pocket
in your sculpt it can implode under the pressure, so you will have a mold
of a wonerfully craced apart sculpt, not fun.
#2 : You must always use a pressure pot that can handle the pressure for 24
hours. If not the bubbles will reform as the pressure neutralizes to regular
air pressure. The mold rubber will swell and distort your mold horribly. Best
bet is to always keep some extra silicone from you batch in a small cup and
lable the time on it and place the cup on the pressure pot. Check it for hardness
and demold your molds once the sample has kicked.
Now comes the fun part, surgery:
This usually starts at the mold sprue. Most moldmakers will mark the mold
line they want to follow with a sharpey marker.
This makes it very easy to keep your parting line just where you need it,
thus giving you a great seam.
We use medical spreaders, they look like scissors with curved forks on the
ends and a locking mechanism at the base handle. They click into increments
as you spred the mold rubber.
You start with an initial cut, we prefer #12 sheffield steel #12 curved blades
as well as # 11 blades both in a milton #5 scalpel handle.
You make your cuts in a zig zag pattern, gently wiggle your blade left and
right as the blade glides thru the rubber, the depth of the cut depends on
the size of your mold. The zig zags act as tiny resistration points and will
keep your mold alignment just right. This takes ALOT of practice, so do so
on some scraps not on an official piece. You must be very careful not to cut
yourself, these are surgical blades and can cut deep.
Once you have made your initial cut you insert your spreaders and begin spreading
your mold and cutting. Spread and cutuntil you hit your sculpt. I like to
lubricate the blade after every few layer cuts with vasoline or olive oil,
makes the blade glide thru the rubber with great ease. Follow your marker
line until you are done.
Now for casting, if you have planned your mold right this is as easy as mix
the resin amount and pour, place in pressure pot and close, bring pressure
anywhere from 40 to 80 psi <depends on what you are casting,things with
thin delicate detail benifit from higher pressure.>
and wait. Pressure casting is the only way to go, far fewer reject factor.
If you find you are catching bubbles then you will have to cut vents into
your mold. This can be done with a brass rod the size of the hole you are
needing to cut to make the vent function. You countersink the interior of
the rod until it leaves a close to razor sharp edge. This can be done with
a #11 xacto blade run along the interior brass edge surface until it is sharp.
Now you grease the tube interior and plunge it thru the rubber wher you need
a vent. A tube pushed thru silicone will leave a smaller hole than that of
the tube diameter so plan on going a little larger to get the right size hole.
You can also run the tube thru the mold surface to create a half gouged out
hole on the surface as well.
Gang boards are very important for your larger molds, they will support your
rubber and keep its original form, and will keep your mold from being tweaked
out from rubber bands and mold straps.
As for mold duration it depends on a few factors. The petroleum content of
your resin,{resin contains petroleum products that can breakdown mold rubber,
if your resin reaks ala BJBs TC 810 it has more oil in it}
You need to use a good quality rubber as well, we use Silicone INC's GI 1000,
rubber. It takes 18 to 24 hours at 70 degrees to cure, and will last approx
2 years on a shelf before decay begins, basically on a mold that age you will
lose little bits of rubber in your castings until your mold rubber begins
to split and then its into the garbage heap. DO NOT use this rubber as cut
up filler, it will delaminate from your fresh poured rubber and you will have
a mess of a mold.
Martin mentions cutting up discarder molds, this is a great way to conserve
and recycle what is the most expensive part of our hobby/ job.
You can also cut up the leftover rubber from the bottom of your buckets.
Just make sure all the rubber has been catalyized and is not tacky.
Wash your recycle rubber down with a little alchohol and you will be guaranteed
good adhesion.
Best recommendation I can make is to practice on a gi joe size head at first.
Mold it in a paper cup {hot cups are plastic lined} And cut it up the back.
Then try another one and cut it up the sides. We mark our sculpts with a sharpie
marker, anything that will mark your model will due, like a soft lead pencil.
You can then take pins and poke them thru the cup and have them almost touch
the model. Lock these in with a little hot glue.
These will give you a trail of micro holes that you can follow on the exterior
of the mold as you cut. You start at the neck, cutting to the mold exterior
. Repeat this with the zig zag cuts.
Xacto #11 blades will work fine but are not as sharp as the scapel blades.
So you may go thru a few.
As for the clay wall approach, we use it as well, all depends on sculpt shape
and mold size. If the part we are molding has archaic lines that would make
a mess of a mold to cut open we will do a two piece mold or a matrix mold
{mold with jacket} also depends on project schedule and budget. A cut open
mold is the fastest mold you can make.
The seams on a properly cut open mold are practically non existant, the reason
for this is the lack of any debris , such as minute left over water clay from
your mold process. A good mold maker will make you a beautiful seam, but your
mold will cost you more.
It really is a matter of choice, I used to clay wall EVERYTHING, but after
I saw the lack of seak on a cut open and the speed in which you turnaround
a mold, I will cut open where ever I can."