Stopmo Jam 2 is all about a Single Character running, hopping, skipping, dancing anything except walking. Start your animation already in motion. I will cut everyone's animation together in one big Action Jam.
Character: Can be human, animal, bug, robot, a sack of flour, a jellybean. The important thing is, give your character personality and weight. You can make your character do a flip, a spin, while running if you want, just as long as they are facing screen right by the end of your animation.
Composition: Character is running in place. On your first and last frame, your character must be facing screen right. (for cutting) See my simple animated Sample Run here. Keep the bulk of your character within the White Square as much as possible.
Background: Can be any color, moving or static, realistic or stylized. For added cool factor, animate some objects going by in the foreground and/or background such as trees, a building, a person waving. Commonly known as a Fake Traveling Shot, these elements must move thru frame traveling from right to left in order for your shot to work correctly. See above video.
Important Technical Requirements
Shot Length: 10 seconds maximum
Frame Rate: 24 fps
Aspect Ratio: 1920 x 1080
Finished Animation: export to Quicktime (H264 is good)
Puppets can be made of clay, paper, foam, wire, sand, whichever materials you can utilize to create your design but it must be stop motion animated. Sorry no LEGOs, action figures, toys, or store bought items are allowed UNLESS it is modified (painted, covered with paper or clay, etc). The goal is to make a hand-made experimental film. Stop motion puppets, 2d cutouts, sand, painting, pixelation, all hand-made animation techniques allowed.
No Music or Sound fx. Music will be added later.
Content must be ok for kids to watch. I reserve the right not to include your animation if it doesn't fit into these guidelines. If you have any questions, please contact me.
DEADLINE is AUGUST 15, 2017. (extended from June 30)
Post questions below and I'll get back to you asap.
Hi Dan, 720p doesn't sound too bad to me. You could blow it up to 1080p, or put a border around it. I think that would be better than a higher resolution camera that is moving around because the tripod is broken. I just reduced an image to 720, then blew it up to 1080, and you have to look close to see the difference. Of course, it was shot at very high resolution with a DSLR to begin with so it is a good sharp image. Maybe a 720 image from a webcam would not be as clean. I think it would be ok, but it's up to Anthony.
I was trying to set something up with a horse puppet, but it took too long to build the support rig so it came from above. I didn't want to have to paint it out around the 4 moving legs. Also I would need a lot of ground that I could move past as it runs, probably about 3 metres, it's a big 1:6 scale horse and I wanted to have it pulling a hansom cab as well. Too complicated and large, and I've used up most of my time, so I don't think I will be able to do an entry.
Sorry to hear that about the horse Nick. That would have been huge!
I finished my entry. The puppet broke on the last frame and so I just glued the leg into position. I spent yesterday removing the rig which comes from overhead and watched the reel this morning and it looks awful. My sky is dancing all over the place. I will make another attempt at it today with a new clean plate. My animation is pretty rough. I am still moving everything too far and trying to move too much so my skeleton is pretty shaky as he runs.