Stopmo Jam 2 is all about a Single Character running, hopping, skipping, dancing anything except walking. Start your animation already in motion. I will cut everyone's animation together in one big Action Jam.
Character: Can be human, animal, bug, robot, a sack of flour, a jellybean. The important thing is, give your character personality and weight. You can make your character do a flip, a spin, while running if you want, just as long as they are facing screen right by the end of your animation.
Composition: Character is running in place. On your first and last frame, your character must be facing screen right. (for cutting) See my simple animated Sample Run here. Keep the bulk of your character within the White Square as much as possible.
Background: Can be any color, moving or static, realistic or stylized. For added cool factor, animate some objects going by in the foreground and/or background such as trees, a building, a person waving. Commonly known as a Fake Traveling Shot, these elements must move thru frame traveling from right to left in order for your shot to work correctly. See above video.
Important Technical Requirements
Shot Length: 10 seconds maximum
Frame Rate: 24 fps
Aspect Ratio: 1920 x 1080
Finished Animation: export to Quicktime (H264 is good)
Puppets can be made of clay, paper, foam, wire, sand, whichever materials you can utilize to create your design but it must be stop motion animated. Sorry no LEGOs, action figures, toys, or store bought items are allowed UNLESS it is modified (painted, covered with paper or clay, etc). The goal is to make a hand-made experimental film. Stop motion puppets, 2d cutouts, sand, painting, pixelation, all hand-made animation techniques allowed.
No Music or Sound fx. Music will be added later.
Content must be ok for kids to watch. I reserve the right not to include your animation if it doesn't fit into these guidelines. If you have any questions, please contact me.
DEADLINE is June 30, 2017.
Post questions below and I'll get back to you asap.
RE: Ikea puppet. Did some tests over the weekend and ran into some of the same problems James mentioned. Range of movement is limited, especially in elbows and knees and hinge points tend to twist on their axis. Body proportions are not very realistic, but seen from the side looks okay. As I mentioned a new rigging point will be added near the left shoulder as the provided point is unsuitable.
Puppet is easy to work with, tho, and I was able to animate two cycles of the run in about 15 minutes. I sketched out each frame on paper, test shot that, then used the frames as a guide in animating.
This puppet will be able to perform the action my idea requires. I will modify the hands and add wire fingers. Also rework the head to add eyes, mouth.
My big concern now is its size. Everything else (stage, set, backdrop, lighting) is going to have to much larger, which may force me to build my own puppet.
I am in the closing days of another project but I will split time so I can meet both deadlines. I will be making an all new puppet and today I just ordered a used lens and adapter along with a Zoom H1 digital recorder(for future projects).
Odds are I will miss both my deadlines but I am in for now. Animatic is almost done.
As hand-made as possible but ok to cover an armature.
James Krysa said:
hey guys. good luck to everyone doing stopmo jam 2...
I been doing tests on lighting and timing etc...I done a run cycle on one of those ikea puppets Dave mentioned...it took me 4xhrs to do 10xseconds using Eadweard muybridge running man as a reference to work from off youtube... and even though it came out quite smooth for a first attempt and I was impressed but it presented some issues. It is on a stand which is a problem, the joints are not very well articulated...I had to use wire to hold the leg and arm right back on certain frames...because the wooden armature is not very well designed or limited to move...so I dont think I am going to do anymore myself with it. I am looking to buy an armature.
Just to clear this up we are allowed to use bought armatures yes? as long as they are modified right? ....although I was hoping to use the armature look as it suits the robot theme...I am considering forking out and buying the alpha armature that Julian Clarke Studios make...it looks very much like a transformer robot look to it...I think...
The character can be a worm, or a horse or a human, or a rock. I want people to get creative! The white box is a general area to aim for. Not necessary to have the character enter or exit frame. Just keep the animation happening in the center of the screen.
I will update the sample when I get a free moment. It was just something I quickly threw together from old test footage to get the point across.
Ruth Barrett said:
Couple of questions...
Should the character be bipedal?
Also, I downloaded your animated sample run and noticed it is not 1920 x 1080 aspect. Just wondering how to keep consistency with the white box guide? I have imported your file into After Effects and 'fit to height' at the moment. Would that work for you?
I'd like to participate in this after seeing the first one. I need a bit of clarification though. My understanding is the first frame needs to have the character facing the right side of the screen. Then it can do a twirl or anything. Final frame must have it standing still and facing the right side of the screen? Or is it the twirling motion can continue as long as it is facing the right side mid twirl?