Stopmo Jam 2 is all about a Single Character running, hopping, skipping, dancing anything except walking. Start your animation already in motion. I will cut everyone's animation together in one big Action Jam.

Character: Can be human, animal, bug, robot, a sack of flour, a jellybean. The important thing is, give your character personality and weight. You can make your character do a flip, a spin, while running if you want, just as long as they are facing screen right by the end of your animation.

Composition: Character is running in place. On your first and last frame, your character must be facing screen right. (for cutting) See my simple animated Sample Run here.  Keep the bulk of your character within the White Square as much as possible.

Background: Can be any color, moving or static, realistic or stylized. For added cool factor, animate some objects going by in the foreground and/or background such as trees, a building, a person waving. Commonly known as a Fake Traveling Shot, these elements must move thru frame traveling from right to left in order for your shot to work correctly. See above video.

Important Technical Requirements

Shot Length: 10 seconds maximum

Frame Rate: 24 fps

Aspect Ratio: 1920 x 1080

Finished Animation: export to Quicktime (H264 is good)

Puppets can be made of clay, paper, foam, wire, sand, whichever materials you can utilize to create your design but it must be stop motion animated. Sorry no LEGOs, action figures, toys, or store bought items are allowed UNLESS it is modified (painted, covered with paper or clay, etc). The goal is to make a hand-made experimental film. Stop motion puppets, 2d cutouts, sand, painting, pixelation, all hand-made animation techniques allowed.

No Music or Sound fx. Music will be added later. 

Content must be ok for kids to watch. I reserve the right not to include your animation if it doesn't fit into these guidelines. If you have any questions, please contact me.

DEADLINE is AUGUST 15, 2017. (extended from June 30)

Post questions below and I'll get back to you asap.

- Anthony

Views: 1296

Reply to This

Replies to This Discussion

This sounds awesome! 

Count me in!

Woohoo!  Good clear instructions, and I like not having to have a white background.  I can see how it will cut together.  I should be able to do this one.  

its AWESOME Anthony! hope in this time, there will no be a deadline changes :3

running, hopping, skipping, dancing anything except walking. 

does that mean, the character can, idk, running into enemies while slicing them with something to pieces, all over the cut?

is it count to "anything" except walking? :)

m_) YES!!!!!! YES!!! Awesome news. I love the idea of a conitnuity with this wonderful initiative, Anthony. I will not say more than that just because I know how crazy my life is lately to devote to stop motion at this moment (which is as annoying as realistic) -anyway , this is great, really great!!! 

Hope you have time to contribute to the Jam Nick, would be cool to see what you would do! ;)



StopmoNick said:

Woohoo!  Good clear instructions, and I like not having to have a white background.  I can see how it will cut together.  I should be able to do this one.  

The Deadline is June 30, 2017

Your idea to have your character run into enemies as he is running along definitely meets the criteria. But keep in mind that kids will be contributing to this so try to curb any stopmo blood, etc, street fighting seems ok tho.



Serge Taganski said:

its AWESOME Anthony! hope in this time, there will no be a deadline changes :3

running, hopping, skipping, dancing anything except walking. 

does that mean, the character can, idk, running into enemies while slicing them with something to pieces, all over the cut?

is it count to "anything" except walking? :)

yeah, i notice later after the question, that the content must be ok for kids, yeap. 

Anthony Scott said:

street fighting seems ok tho.

it's basicly the answer that i searched, thanks! UuU

While shopping with my wife at Ikea, I found this 13" tall puppet for $5.99 (US). Joints are stiff and adjustable with Phillips screws. Seems to hold a pose well and should last for 240 frames, enough for StopMo Jam 2. Add a costume, makeup and a new rigging point and I'm ready to go!

Hi Anthony, 

Couple of questions...

Should the character be bipedal? 

Also, I downloaded your animated sample run and noticed it is not 1920 x 1080 aspect. Just wondering how to keep consistency with the white box guide? I have imported your file into After Effects and 'fit to height' at the moment. Would that work for you?

Thanks!



Ruth Barrett said:

Hi Anthony, 

Couple of questions...

Should the character be bipedal? 

Also, I downloaded your animated sample run and noticed it is not 1920 x 1080 aspect. Just wondering how to keep consistency with the white box guide? I have imported your file into After Effects and 'fit to height' at the moment. Would that work for you?

Thanks!

From the specifications:

"Character: Can be human, animal, bug, robot, a sack of flour, a jellybean."

RE: Ikea puppet. Did some tests over the weekend and ran into some of the same problems James mentioned. Range of movement is limited, especially in elbows and knees and hinge points tend to twist on their axis. Body proportions are not very realistic, but seen from the side looks okay. As I mentioned a new rigging point will be added near the left shoulder as the provided point is unsuitable.

Puppet is easy to work with, tho, and I was able to animate two cycles of the run in about 15 minutes. I sketched out each frame on paper, test shot that, then used the frames as a guide in animating.

This puppet will be able to perform the action my idea requires. I will modify the hands and add wire fingers. Also rework the head to add eyes, mouth.

My big concern now is its size. Everything else (stage, set, backdrop, lighting) is going to have to much larger, which may force me to build my own puppet.

Reply to Discussion

RSS

MESSAGE BOARD CATEGORIES

STOPMO NEWBIES
basic stopmo discussion

ANIMATOR TALK
experienced animators looking to improve

CAMERA & STAGE
animation camera, lighting and moco rigs

ANIMATION TOOLS & EQUIPMENT
animation tool and rigging discussion

STOP MOTION & COMPUTERS
frame capture, editing, and post-production

STORY
script, storyboarding and storyreel discussion

SOUND
lip-sync, sound effects and music

YOUR STOPMO FILM PROJECT
discuss your stopmo film

ARMATURES
ball & socket and wire armature discussion

MACHINE SHOP
metalwork tool & talk

SCULPTING
sculpture information and advice

HAIR & COSTUME
materials, patterns and technique

CASTING
foam, silicone and resin

CLAY
clay puppet construction

GENERAL PUPPET MAKING
other puppet fabrication issues

STOP MOTION SETS
set design and construction information

MODEL DEPARTMENT
miniature prop discussion

MATTE PAINTINGS
glass matte paintings and backgrounds

GENERAL SPECIAL EFFECTS

STOP MOTION FILM DISCUSSION

FAVORITE STOP MOTION CHARACTERS

PRO ANIMATOR DISCUSSION

FILM FESTIVALS AND EVENTS

ANIMATION SCHOOLS

STOP MOTION BOOKS

STOP MOTION ON VIDEO

JOBS & PROJECTS
post here if you are looking for talent to hire

SWAP MEET
stop motion items for sale

CHAT BOARD
general discussion

SITE FEEDBACK
report bugs, comments and suggestions here

Latest Activity

Elliott DeGiovine replied to Anthony Scott's discussion Please Introduce Yourself
"Hey there, my name's Elliott and I joined this site to help me learn about stop-motion from…"
39 minutes ago
Xiakeyra posted a video

Baby Yoda Clay Animation test

stop motion clay animation test about baby Yoda, the cute Star Wars character from "The Mandalorian" series.
yesterday
Simon Tytherleigh replied to Jet Zhang's discussion Shining skin on foam latex
"If you were using platinum silicone, it would be inhibited by the latex, so the logical method…"
yesterday
phelps/cota updated their profile
yesterday

© 2019   Created by Anthony Scott.   Powered by

Badges  |  Report an Issue  |  Terms of Service

.xg_widget_forum_index_index .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_listForCategory .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_show .xg_column.xg_span-7.xg_last {display:none;}