Im just starting to build some kind of re-usable "stage" for my upcoming stop motion masterpieces. Im probably going to get into the whole Moco question, with stepper motors and arduinos and sliders etc.
Right now I have a slider, mounted on tripods, a few good lights... and...
An old table that I think would make the basis for a good "stage".
Before I jump right in Id like to ask a fw very simple questions to save me the heartache of finding out the long way. Hope you guys can oblige with your experience.

1) What is a good working height? Currently the table is just 40cms high and I was thing to increase it to about 1m, or 90cms. Assuming I will be sitting here for many hours leaning in and out, what would be a good ergonomic hight?

2)I have variable colour on my lights, and I may get arty (probably actually) with gels etc, but would you normally shoot tungsten or daylight colour?

3)Assuming I only have a regular slider for left/right moves, Are there any cool ways to track in and out (In the old days I used to move the whole scene (on squared paper to time to moves) towards the camera, but that was completely wrong really as the lights didnt move, so shadows would move... I didn't notice it much then, but I do now. Im think of making sliders on each side of my table that the camera slider can move on... Is this a known way? How DO you do tracks?

Im sure there will be many more questions... but maybe...

Can I ask?
Can you guys share pics of your stages, if they seem relevant to what IM try to achieve.
Maybe I can make a "build series" ? so here's my starting place...

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Thanks for the clarification Simon.
After further looking, I must say that's probably a bit expensive for what it is too. Yah I just googled Black Box stepper motor and up that came...
Im waiting to see if I win a cheap EBay... if I do thats kind of defining some part of my route... Im glad I have limitations, would never make up my mind. Yes, I dont think either the electronics cabling or any programing will be an issue, Not sure about having to fabricates stuff though I dont have the tools for metalworking, and no 3D printing (yet) So its those bits I need to source really... the motors and drivers Ill just figure out, but you have pretty much shown me the right way now.

cheers again and Happy Corona Easter


Hopefully we can continue the discussion sometime.

The idea of having a bunch of 3D printable parts that can be assembled with stock extrusions and bearings etc into a working rig would, I think, be attractive to quite a number of people. Even without a printer, it is possible to get stuff made. So that's what I aim to be working towards with Luke Bosshard, who designed the DIYnder that I reviewed recently and have been beta testing for him.

Happy Easter to you too!

One question for folks who have actually DONE this before.
In DF, can you connect one movement axis thingy (sorry dont know what its called) spline(?) to TWO motors? or wire them up so ONE axix in DF sends exactly the same to two motors?

You see what IM wondering, if I used these linear actuators from open builds on either end of my slider, I could do a controlled rise? They look like they might be strong enough, but only if I can control the left and right motors precisely.
(Or if I had an extremely precise pulley weigh thing on one side?)

I made a drawing...

The green is the track and dolly slider, the red is the rise and lower actuators?
I realise this seems very specific and not very flexible, but Im working with very specific type of models, very theatrical, like a toy theatre, so this works perfectly for me... (Note the proposed rig for set hangings...might not be totally like this, but... maybe)


Hi Mark

These are lines that I have also been thinking along. Let me say first up that I have not made anything with two steppers, but cannot see why it should not work.

The Arduino sends a message to the driver, which translates it into stepper-speak, i.e. direction (only two options for rotation) and steps, i.e. the number of steps to take. Each step describes 1.8 degrees of arc, or a fraction of  this with micro stepping. So if you use the same driver for both steppers and those steppers are identical, they should move the same, assuming you have wired it all up the right way round! Hence the need for those enclosed drivers that can handle up to 4 amps...

A comment on your diagram. The moveable arm on which the camera rests is very susceptible to twisting and letting the camera droop especially when extended. Instead of having an arm like that in mid air, why not have  two motors driving the vertical supports along tracks at the base, then the camera support just needs to travel laterally along one axis and is never far from the attachment point?

Going a step further, it is possibly to turn all this upside down and have the camera rig supported from the ceiling, giving lots of space for animating.... Very like the Ditogear Animators cube solution.

The reason for the movable arm, bluntly, is that I already have all that but, just not motorized. Yes it droops a little, but it doesn’t really matter. But yes... it’s a weak point. I feel odd about sliding the whole rig in, as i think it would be hard to “get into tight places”. Again, i’ll have try it out a bit.
And Yes, i’ve also been thinking about the upside down idea. Again, it’s that arm that would be the weak point, but getting things out of the way is def gonna be a huge advantage. I’m really working macro, so any way to ease up access to the models and sets is a good thing.
Will keep you posted with progress...

You have identified the reason why a jib arm can be so useful, because it can be balanced with weights on the back, but as you say not cause the whole rig to move in towards the playing area. Except that a jib arm still requires a moving dolly truck...

If you are going down the linear route, then try to make the width of the X axis plate as generous as you can to resist the torsional loads better. A wide right angle aluminium bracket on each vertical actuator?

The reason the droop might be a problem is if you need to do a second pass and it should line up. This is where the engineering starts to get more challenging!

Looking forward to seeing your progress!

Ill just have to try the droop... Im expecting a pan tilt head in the post soon, so I suspect the answer comes shortly after that. Having to do a second pass (wire/rig removal, I suppose you mean) is not a technique I have used much. I routinely use AE in my day job, so "doing it" is not an issue, but my stuff, has a tendency to be just so damn blurry, Ive never had to remove a rig. My things look a bit like puppetry too, so the odd wire in shot doesnt matter. plus I can just avoid a dolly shot if Im gonna remove stuff later.

One small technical question.
In regards to motors, when you mention "1.8 degrees of arc" IM kind of assuming that smaller is better, so for my macro stuff would it be best to pay a little axtra fot these that have 0.8?
For example?

I don't think this matters, as you will be using 1/32 microsteps, which can be dialled in on the boxed drivers I showed you. The steps are so tiny that it is pretty much impossible to see the movement if it is one step. My DF Arcmoco usually has a movement translating into thousands if not tens of thousands of steps. bearing in mind that you are using geared down motors and the 1.8 degrees refers to the bare motor shaft. If you gear down 1:6, that becomes 0.6 degrees per step/32 microsteps = 0.018875 degrees. Small enough for you?!

Much more important is backlash, as this is not controlled so easily. So everything has to have really close fitting gears and bearings etc. No sloppiness acceptable!

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