Still having trouble animating a walk cycle for a 4 legged beast. I have studied animals walking in slow motion, but still get confused when it comes to animating. I use Stop Motion Pro 7 and tried the roto -scope feature too.

I still get lost and loose track of which leg is going where and so forth. lol. Any tips or tricks to make it easier?

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You could watch the animal footage frame by frame and write down which foot moves, on which frame. Same as making an exposure sheet for dialog. If necessary, a column for each foot, so you might have the left front foot - LF - lifting on frame 1, and landing on frame 7 or something. Then another column for Right Front, Left Rear, and Right Rear. Probably after animating like rhat for a while you would start to get more of a feel for it. I did an exposure sheet for 2 legged walking, not because I couldn't keep track of 2 feet, but to make the character march in time to the music. It's been a very long time since I animated a quadruped, and I was pretty crappy then, so I think this is what I would try if I did it now.

Have you looked at some animation books or walk cycles online? That's probably the best way to understand what everything is doing. Here's one:

You can find a lot more - just google for "quadruped walk cycle".

What I try to remember is to move the legs that are opposite each other, but delay the rear leg. So you could start by moving the front left leg, then a few frames later start moving the rear right leg. Once both feet land, start moving the right front leg, then the left rear, and so on. When the feet land, one side of legs should be creating a V shape, and the other side should be an upside-down V shape.

Thank's for tips!

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