Right I have made KONG (although his arm snapped off and I don't know how I am going to get it back on). Now I want to make more monsters. I was thinking of building an arsinoitherium, which was meant to appear in the original 1933 film but was sadly dropped out. I also bought the Warner DVD and watched the amazing 2 hour making of documentary with Peter Jackson's recreation videos. The question is, how would I build this creature using the build up process - no plaster moulds involved (I haven't quite got to grips with moulds yet.) Any suggestions?

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Hopefully the outcome:

Well, Marcel Delgado used the build-up method, so I guess it can be done.  

You might look at a combo of build-up body shape and cast liquid latex skin, to get that good dino skin texture.  Check out Bluworm's videos on how he makes his creatures this way.   

If you don't want to use any plaster moulds, build the body with urethane foam, maybe stick some of the really thin bandage underwrap stuff on to get skin folds.  Then apply latex, a little at a time, building up bumps and scales.  The closest I've come in build-up with no moulds at all is a dragon head and neck, but since it was a fantasy creature I could get away with adding a deep corrugated texture to help the neck bend.  I'm not sure how to make this arsinotherium puppet bend really well except by casting in foam latex.

Hmm. I see your point.

StopmoNick said:

Well, Marcel Delgado used the build-up method, so I guess it can be done.  

You might look at a combo of build-up body shape and cast liquid latex skin, to get that good dino skin texture.  Check out Bluworm's videos on how he makes his creatures this way.   

If you don't want to use any plaster moulds, build the body with urethane foam, maybe stick some of the really thin bandage underwrap stuff on to get skin folds.  Then apply latex, a little at a time, building up bumps and scales.  The closest I've come in build-up with no moulds at all is a dragon head and neck, but since it was a fantasy creature I could get away with adding a deep corrugated texture to help the neck bend.  I'm not sure how to make this arsinotherium puppet bend really well except by casting in foam latex.

 

Heres one I built several years ago

Cool model there! How did you make him/her?

rick gibson said:

Here's one I built several years ago using the build up method.



Angus Lamont said:

Cool model there! How did you make him/her?

rick gibson said:

Here's one I built several years ago using the build up method.

Attachments:

I used the build up method.

Cushion foam muscles,latex skins ,sculpey horns. And wire armature.

Well I had a look at this article - same principle.

http://www.stopmotionworks.com/articles/CMkbdinobldup.htm

What I have done so far:

Made a head out of plasticine and covered it in latex, which I don't think is going to work. The problem I have is in the head. You make a skull then do you glue the latex skin over it? If so then wouldn't it be a bit 'baggy'? I did this with my Kong puppet.

When you mention wire armature, how many strands would you reccomend. I used 2 for my Kong puppet which was a big mistake as the right arm just snapped off. I don't want the puppet to be too stiff.

rick gibson said:

Cushion foam muscles,latex skins ,sculpey horns. And wire armature.

Several strands of thin wire are better than one or two pieces of thick wire because when (not if) a wire breaks there's a fair bit of redundancy built in. Remember that wire strength depends a great deal on the cross-sectional area of a piece of wire and as the cross-sectional area increases by the square of the ratio between the diameter/thickness of the wire, a piece of wire 2 times the thickness of a thin wire has 4 times the cross-sectional area. Therefore, other things being equal, in theory 4 strands of 1.5mm thick wire should have the same strength as 1 strand of 3mm thick wire. So if you were going to use, say, 2 pieces of 3mm wire for the spine of a creature, instead use 8 pieces of 1.5mm wire, and so on.

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