I had a longer description of this project, but here is a better and shorter one:

This is a scene for a project (my space opera: THE NOLVIN PROJECT) that I'll work on 40 or so years later in my life. This scene, however, I'm creating now. It is a blend of Stop-Motion and CGI in a way never done before (don't count that as factual, I could be wrong). While many modern stopmotion films and shorts that have good CG characters, backgrounds, sets, etc, they not always interacting with the Stop-motion elements.That has sorta bothered me.

This short combines Stop-motion with 80's style mecha action in a Sci-Fi setting with some scenes having Kanada-style animation and others having Koichi Ohata/ James Cameron/John Carpenter filming styles done.

This short (and years later, its film) will be very bloody, very violent, very serious, and should not be viewed by people who are not comfortable watching those kinds of things. I'll create my Wallace and Gromit tribute, "Sparky's Saturday Night," right after this project.


This is a one-man project and there have been many changes during its creation. It is now, however, steadily progressing toward total completion.

I hope you will all enjoy the end-result when it is done.

until it is completed:

Stay tuned, and stay frosty.

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Looking forward to it! This looks like an interesting design. It looks like you're using short rods and welding them together end to end? What's the purpose of that?

Lots of progress. I'll be starting the latex build-up in a week or two.

As for the robot, well it's looking good so far, but I just hate working in CGI. Props and scenes are one thing, but characters from scratch is something I just have a hard time doing. I've got the street done (that was way easier than the robot) and I'm just getting it ready for composting. If time allows it, I'm going to either remake the CGI robot or make him a stop-motion model (He only has one type of joint).

Stay tuned and stay frosty.

I found robots weren't too bad - they can be made of lots of separate parts. The tricky bit was setting up the hierarchy so when the torso moves the arms move with it, then the forarm has it's own pivot, and the wrist below that, and the hand... It's the same with a real puppet of course, but you don't have to work your way through all the levels of bits to animate it. You just grab the sucker and move it.
I like making robots and machines, you can use a mix of shapes you sculpt, and various found objects to add detail.
It would be easier to get two puppets to interact, than a puppet and a cgi robot that have to be animated separately. Although, I was looking forward to seeing a cgi character get its ass kicked.
Got a pic of the cgi street set yet?

Well, I do have lots of stuff I can kit-bash and plenty of materials if I chose to make one. It's just time that I need as well as an extra hand.

I'll show the street soon, it just needs to be rendered (my computer isn't the fastest for this stuff since it is running on 4 gigs of RAM). I'll be sure to show it soon.

I've decided to finish up the robot. It's just less time consuming for me right now. I might use make a stop-motion head for the robot to imitate Gort when he opens his visor and vaporizes s#*t.

StopmoNick said:

I found robots weren't too bad - they can be made of lots of separate parts. The tricky bit was setting up the hierarchy so when the torso moves the arms move with it, then the forarm has it's own pivot, and the wrist below that, and the hand... It's the same with a real puppet of course, but you don't have to work your way through all the levels of bits to animate it. You just grab the sucker and move it.
I like making robots and machines, you can use a mix of shapes you sculpt, and various found objects to add detail.
It would be easier to get two puppets to interact, than a puppet and a cgi robot that have to be animated separately. Although, I was looking forward to seeing a cgi character get its ass kicked.
Got a pic of the cgi street set yet?

Sorry on the incorrect grammar. I was doing schoolwork at the same time (Ironically, AP English).

David Tomasiewicz said:

Well, I do have lots of stuff I can kit-bash and plenty of materials if I chose to make one. It's just time that I need as well as an extra hand.

I'll show the street soon, it just needs to be rendered (my computer isn't the fastest for this stuff since it is running on 4 gigs of RAM). I'll be sure to show it soon.

I've decided to finish up the robot. It's just less time consuming for me right now. I might use make a stop-motion head for the robot to imitate Gort when he opens his visor and vaporizes s#*t.

StopmoNick said:

I found robots weren't too bad - they can be made of lots of separate parts. The tricky bit was setting up the hierarchy so when the torso moves the arms move with it, then the forarm has it's own pivot, and the wrist below that, and the hand... It's the same with a real puppet of course, but you don't have to work your way through all the levels of bits to animate it. You just grab the sucker and move it.
I like making robots and machines, you can use a mix of shapes you sculpt, and various found objects to add detail.
It would be easier to get two puppets to interact, than a puppet and a cgi robot that have to be animated separately. Although, I was looking forward to seeing a cgi character get its ass kicked.
Got a pic of the cgi street set yet?

Alright. It's the weekend and I have no homework. It's armature construction time.

Lots more to come. Stay tuned.

Man, this is getting to be more of a chore. Well, I'm still progressing at a steady rate.

Keep plugging away.

Can't work on the armature today. I'm tired from digging a trench in the backyard while fighting the never ending rain. I'll take some behind the scene footage later tomorrow.

This is really fun! I've never felt so happy like this before in my life. Maybe it has to do with the pleasures that creating art brings to its creator.

Armature incoming!

And yes,

Stay tuned and stay frosty.

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