A Stop-motion and CGI short that is far different from any other of its kind.

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I want to prove myself as an animator and as an artist. I saw some different Stop-Motion/CGI combination projects other animators (with way more experience than me) did. Although they were cool films and shorts, I was always bothered with how the CGI elements seemed to be neglected and put aside for the Stop-Motion. Why not have both get good production treatment? Why not both be equals to make exciting movies? That's what I'm trying to do.

The other aspect of this is to create anything with little cost, and make it look like it had a good budget. The most expensive thing for this project is the Stop-Motion, at just $210 U.S. dollars.

What I mean by "paper-thin plot" is that this is really just a short that shows what I can do as an animator. It's a "show-off" short (for the lack of a better name).

Not many technical aspects to this project for both the CGI and the Stop-Motion elements.

If I had more money and time (and if this wasn't a one-man project), I'd make everything about this project Stop-Motion. Because of those obstacles, this is what I am doing. I'll probably make all planned future projects in this manner, with the most important elements, characters, and organic creatures(except humans) as Stop-Motion puppets, and everything else being CGI.


Sorry I rambled on.
I tend to talk and type too much.

Here's one of the main inspirations for this project and what this project's final scene will pay tribute to:
mecha master Koichi Ohata's MD Geist.
Geist's battle with the Final Striker(Final Terminator in the comics)

https://www.youtube.com/watch?v=Tv5skjhD8gE
(I had the honor of being able to meet him in person).

The other inspirations include:
Harryhausen (why I am a Stopmoe),

The two Devilman OVAs,

Roughnecks Starship Troopers Chronicles,

Koichi Ohata's movies,

Godzilla (my favorite character since I was 2),

and too many others to list.

wow... well, good luck to ya! This sounds like one of those milestone projects. Something that can allow you to utilize and challenge the inspirations of your past, and let you know where you stand to continue to improve and develop your own "style" in the future. Very cool.

Best of luck to you! I'm excited to see this develop further.

Thank you so much! I really appreciate the encouragement.

Mike said:

wow... well, good luck to ya! This sounds like one of those milestone projects. Something that can allow you to utilize and challenge the inspirations of your past, and let you know where you stand to continue to improve and develop your own "style" in the future. Very cool.

Best of luck to you! I'm excited to see this develop further.

College is about to begin again. Unlike last year, I will put very little time into this animation project once schools starts. In other words, it'll go dormant for a while. However, I will continue working on it on my winter break and next summer (when I'm not working).

I'm going to plow through school and get awesome grades. I want to be a better student, and I'll work my ass off for that. I worked in a grass-seed plant this summer (until a severe allergic reaction caused an ER visit to the hospital), and I now see how important it is to get a good education. (FYI: I was told by my co-workers and my boss that I was a great, hard, and reliable worker).

Besides, my best friend is coming back from basic (he's now a soldier), and I want to have at least a week's worth of classwork and homework out of the way so that I can spend some time with him (after he spends some time with his family, of course).

To everyone who has been following this project and has seen how much it has changed when I started it 2 years ago, I thank you for your continued interest and support for this project. It's what keeps me going.

Until next time:
Stay Tuned and Stay Frosty!


Here is the final version of the Exosuit Mecha. I was going to put UV textures on him to give a more realistic look, but I screwed up when I finished the modeling and detailing.

Lesson learned: UV should be done before I finish the details and modeling.

All the other models will have UV textures, so it doesn't matter if this Mecha doesn't have UV textures.

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