A Stop-motion and CGI short that is far different from any other of its kind.

Views: 2204

Reply to This

Replies to This Discussion

Looking forward to it! This looks like an interesting design. It looks like you're using short rods and welding them together end to end? What's the purpose of that?

Lots of progress. I'll be starting the latex build-up in a week or two.

As for the robot, well it's looking good so far, but I just hate working in CGI. Props and scenes are one thing, but characters from scratch is something I just have a hard time doing. I've got the street done (that was way easier than the robot) and I'm just getting it ready for composting. If time allows it, I'm going to either remake the CGI robot or make him a stop-motion model (He only has one type of joint).

Stay tuned and stay frosty.

I found robots weren't too bad - they can be made of lots of separate parts. The tricky bit was setting up the hierarchy so when the torso moves the arms move with it, then the forarm has it's own pivot, and the wrist below that, and the hand... It's the same with a real puppet of course, but you don't have to work your way through all the levels of bits to animate it. You just grab the sucker and move it.
I like making robots and machines, you can use a mix of shapes you sculpt, and various found objects to add detail.
It would be easier to get two puppets to interact, than a puppet and a cgi robot that have to be animated separately. Although, I was looking forward to seeing a cgi character get its ass kicked.
Got a pic of the cgi street set yet?

Well, I do have lots of stuff I can kit-bash and plenty of materials if I chose to make one. It's just time that I need as well as an extra hand.

I'll show the street soon, it just needs to be rendered (my computer isn't the fastest for this stuff since it is running on 4 gigs of RAM). I'll be sure to show it soon.

I've decided to finish up the robot. It's just less time consuming for me right now. I might use make a stop-motion head for the robot to imitate Gort when he opens his visor and vaporizes s#*t.

StopmoNick said:

I found robots weren't too bad - they can be made of lots of separate parts. The tricky bit was setting up the hierarchy so when the torso moves the arms move with it, then the forarm has it's own pivot, and the wrist below that, and the hand... It's the same with a real puppet of course, but you don't have to work your way through all the levels of bits to animate it. You just grab the sucker and move it.
I like making robots and machines, you can use a mix of shapes you sculpt, and various found objects to add detail.
It would be easier to get two puppets to interact, than a puppet and a cgi robot that have to be animated separately. Although, I was looking forward to seeing a cgi character get its ass kicked.
Got a pic of the cgi street set yet?

Sorry on the incorrect grammar. I was doing schoolwork at the same time (Ironically, AP English).

David Tomasiewicz said:

Well, I do have lots of stuff I can kit-bash and plenty of materials if I chose to make one. It's just time that I need as well as an extra hand.

I'll show the street soon, it just needs to be rendered (my computer isn't the fastest for this stuff since it is running on 4 gigs of RAM). I'll be sure to show it soon.

I've decided to finish up the robot. It's just less time consuming for me right now. I might use make a stop-motion head for the robot to imitate Gort when he opens his visor and vaporizes s#*t.

StopmoNick said:

I found robots weren't too bad - they can be made of lots of separate parts. The tricky bit was setting up the hierarchy so when the torso moves the arms move with it, then the forarm has it's own pivot, and the wrist below that, and the hand... It's the same with a real puppet of course, but you don't have to work your way through all the levels of bits to animate it. You just grab the sucker and move it.
I like making robots and machines, you can use a mix of shapes you sculpt, and various found objects to add detail.
It would be easier to get two puppets to interact, than a puppet and a cgi robot that have to be animated separately. Although, I was looking forward to seeing a cgi character get its ass kicked.
Got a pic of the cgi street set yet?

Alright. It's the weekend and I have no homework. It's armature construction time.

Lots more to come. Stay tuned.

Man, this is getting to be more of a chore. Well, I'm still progressing at a steady rate.

Keep plugging away.

Can't work on the armature today. I'm tired from digging a trench in the backyard while fighting the never ending rain. I'll take some behind the scene footage later tomorrow.

This is really fun! I've never felt so happy like this before in my life. Maybe it has to do with the pleasures that creating art brings to its creator.

Armature incoming!

And yes,

Stay tuned and stay frosty.

Reply to Discussion

RSS

Puppet Putty

Puppet Putty is formulated by clay animator Don Carlson. Properties include colors that do not bleed on your hands, a matte finish, cleans up with water, is very light weight, firm, non-greasy and has a silky texture.

MESSAGE BOARD QUICK LINKS

Message Board

MINOPOLSKA

Started by Yagan in STOP MOTION FILM DISCUSSION. Last reply by Strider yesterday. 4 Replies

Hi Everyone !just to tell you that I will see tomorrow's old Polish films Stopmoand share with you the trailerit's here :http://www.lemelies.fr/film/minopolska/and the trailer is here…Continue

Stoopid Buddy Vimeo camp

Started by Don Carlson in ANIMATION SCHOOLS yesterday. 0 Replies

Just in case anyone missed this on Facebook and the SMA chat:https://vimeo.com/ondemand/animationclassExpert-level, techniques taught by Emmy Award- winning animators. This is a…Continue

Tags: Stoopid, Buddy, Stoodios, Chicken, Robot

Rigging a cape

Started by Dave Hettmer in HAIR & COSTUME. Last reply by Simon Tytherleigh on Monday. 12 Replies

I'm rigging a small cape and looking for info from people who have done this before. The cape is about 5" long and is torn and ratty. So I can't hide wires in hemmed seams like I have in the past.I'm considering weaving some floral wire and then…Continue

Using a Nikon D5300 with Dragonframe

Started by Angus Lamont in STOP MOTION & COMPUTERS. Last reply by Angus Lamont on Sunday. 2 Replies

So I've just purchased the latest Dragonframe version and I am looking to upgrade my Canon EOS 1100D to a Nikon D5300. I have checked to see if this camera is compatible which it is. Is anyone currently using this camera with Dragonframe? If so can…Continue

Tiny bird puppet

Started by Jasper Kuipers in GENERAL PUPPET MAKING. Last reply by Jasper Kuipers on Thursday. 5 Replies

Hi everyone!I have been visiting these boards for years now, but never actually posted something of my own. I know that's bad, so I figured I share something from a short that I am working on at the moment titled Finity Calling.This is the smallest…Continue

Tags: holland, calling, finity, bird, puppet

Sinbad The 5th Voyage - In Theaters February 7th!

Started by Ron Cole in ANIMATOR TALK. Last reply by Ron Cole Dec 9. 71 Replies

Hey guys-Well it's been a very very long time coming but, it's finally here Sinbad The Fifth Voyage will finally be in theaters This coming February 7th. There's a list of cities it will be showing in on the latest poster but, if you can't get to…Continue

Tags: Crab, Feature, Statue, Cyclops, Dynamation

Photos

Loading…

Events

BLOGS

Create a Blog for your personal page. Go to My Page and click on Blog Posts. Access all Blog Posts here.

Members

© 2014   Created by Anthony Scott.   Powered by

Badges  |  Report an Issue  |  Terms of Service

.xg_widget_forum_index_index .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_listForCategory .xg_column.xg_span-7.xg_last {display:none;} .xg_widget_forum_topic_show .xg_column.xg_span-7.xg_last {display:none;}