Hi everyone, I'm new here on the forum and recently I created my first armor, nothing professional. I am an illustrator and graduated in Product Design, I am fascinated by the process of creating puppets, I live in a city in the interior of Ceará and the materials are quite difficult to find. Amazingly, the screw I used for the joints of this prototype was the smallest I could find here. My intention is to add and share knowledge, I hope to learn even more and be able to help in whatever is necessary.

Sorry for my english, I'm using google translator.

Thank you, I hope to receive feedbacks. :)

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The armature looks great. That last pose pose looks like the Predator grabbing Dutch by the throat. Very cool.

very nice armature.. but how does it animate?  what design limitations have you discovered so far?  that's the level I'm on right now.. I have a lovely Coraline plastic puppet based on the movie..looks great but she has so many design limitations.. can't alter the tension in any of her joints, which is a massive issue, she's gone all flimsy now though use, the hip has gone.. and even though she is designed to have removable faces, it only came with the one face, although there is one more puppet out there with a difference Coraline expression, but still limited.. not very flexible.. 

I'm still pondering over whether to get a B&S armature myself, or stick with wire and experiment, I think a lot of us need to make that mental shift over to - this is all experimental, and very little or no quick fixes with the nature of this craft.. it's an ongoing experiment really.. just many people on this site that are so far ahead of the game, or they doing a very good job of faking it lol, either way, it's all very intriguing, good luck with this design of yours, and I hope we all find what we looking for at each baby step of the way.. 

but your a step further down the line with your design there, although be interesting to hear what level of control you do have over the tension using such large bolts and nuts there, how's that working out for you so far?   

by the way I have that man figure you got there off Ebay in it, and a female one, and they looked amazing at first with the flexibility of the joints, but again through use, and I've well and truly abused mine.. testing out walks etc..  I've noticed in quite a shot time the joints start to weaken, even break, and you do lose control over movements especially subtle moves.. I guess that's why so many use a wire design or even harder metal material B&S ones like yours..    



James Krysa said:

very nice armature.. but how does it animate?  what design limitations have you discovered so far?  that's the level I'm on right now.. I have a lovely Coraline plastic puppet based on the movie..looks great but she has so many design limitations.. can't alter the tension in any of her joints, which is a massive issue, she's gone all flimsy now though use, the hip has gone.. and even though she is designed to have removable faces, it only came with the one face, although there is one more puppet out there with a difference Coraline expression, but still limited.. not very flexible.. 

I'm still pondering over whether to get a B&S armature myself, or stick with wire and experiment, I think a lot of us need to make that mental shift over to - this is all experimental, and very little or no quick fixes with the nature of this craft.. it's an ongoing experiment really.. just many people on this site that are so far ahead of the game, or they doing a very good job of faking it lol, either way, it's all very intriguing, good luck with this design of yours, and I hope we all find what we looking for at each baby step of the way.. 

but your a step further down the line with your design there, although be interesting to hear what level of control you do have over the tension using such large bolts and nuts there, how's that working out for you so far?   

by the way I have that man figure you got there off Ebay in it, and a female one, and they looked amazing at first with the flexibility of the joints, but again through use, and I've well and truly abused mine.. testing out walks etc..  I've noticed in quite a shot time the joints start to weaken, even break, and you do lose control over movements especially subtle moves.. I guess that's why so many use a wire design or even harder metal material B&S ones like yours..    

Hello James Krysa, thanks for the feedback, your considerations and doubts, they will be of great help! I created this armor as a prototype out of curiosity, to understand in practice the complexity of this work in my mistakes and successes, I do not intend to animate.


About the stresses, they are terrible due to the material, the joints become very limited due to the size of the nuts and bolts observed by you, its design was based on characters from the Laika studio, like Norman de Paranorman, I love this movie! I am amazed at the work of the big studios and their professionals, one day I want to do something at that level, until then it is trial and error.


I failed miserably, but I had fun and learned a lot.
I hope I have answered all your questions. And thanks again for the feedback. :)



Dennis Heinzeroth said:

The armature looks great. That last pose pose looks like the Predator grabbing Dutch by the throat. Very cool.

Thanks Dennis Heinzeroth, I didn't notice! RsRs 

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