Hi everyone. I am new here, but hoping to stick around and upload some content soon to show everyone what I have been working on. I am really impressed with the quality of work that everyone has posted, awesome stuff. I thought I would start off with a question, but it probably only makes sense with a bit of background first.
I have been filimg a single project for quite a while now. I have only been doing it in my spare time and I have been using it as a learning process. I have been slowly tacking on new scenes as time goes on. I never really set out with a proper plan or storyline, so it has grown in complexity as I have come up with new ideas. I currently have about a minute of video from different camera positions that are all static. I am really want to introduce some basic camera movement / panning in a future shot. I have just got a new tripod with a geared head for the job.
Up till now I have been using 12fps for everything, and I have been very happy with it. However, I did a short panning test which looks great at 24fps but very jerky at 12fps. Does anyone have any suggestions on what to do for this new scene? If I film it at 24fps is it going to look too different side by side with the older video? Is it OK to animate at 12fps but do the camera movement at 24fps? Advice or suggestions on what to do would be great.
Depending on the shot, if the camera is moved at one speed and characters at another, there will likely be some strobing. Doing a quick test would probably be the best way to know for certain.
That said, while some people may be able to tell when it goes from 12fps to 24fps, realize that most (non-CG) animation has done that since the beginning. Rather than change the frame rate though, they simply repeat frames and work on a mixture of ones and twos depending on their needs of the shot/ movement.
Shooting on twos means to hold a picture for two frames and shooting on ones means a new picture every frame. In essence, if making a 24fps film and shooting on twos, there will be 12 new pictures every second. Generally speaking, shoot on twos for slow movements, ones for fast.
Just convert the footage to one fps and you should be fine.
That makes a lot of sense, thanks. At the moment I am only recording 12 frames for each second but then using a video encoding tool to end up with 24 fps video out the end, so it is effectively twos. I have probably got away with it so far as most of the movement I have recorded so far has not been that fast. I think i will try and record some tests at 24fps and switch between ones and twos to see how it looks.
If you do an animated pan shot on 1s and animate your characters on 2s it will be worse than just strobing. Somebody did a test once of this and it was really weird looking - it was a walking shot from beside the character, and I can't even describe how wrong it came out. It looked like he was flickering minutely back and forth every other frame because the camera was moving ahead on every frame but he wasn't, so on every other frame he seemed to actually backslide slightly.
So any time you're moving the camera be sure to shoot the animation at the same rate you shoot camera moves.