Hahaha!! Very nice!!!
There's quite a bit of giant animator shadow flickering around in some of the shots - and toward the end the giant animator hands even appear for a few frames. Looks like the animator needs to be trained to not stand in the light zone! (and to get his hands out before a frame gets snapped!) But those are nitpicking details that I'm sure you're already well aware of.
Aside from that, excellent job! It all looks good and moves well.
Are you actually snapping two frames each time? I just set Dragonframe to animate at 12 fps and snap a single frame each time, then when I do my final edit I'll let the software double all the frames and convert it to 24 fps.
Technical stuff aside, Im very intrigued by the twitching bags. Are they 'rabid weasels' by any chance?
If your shadow is only in the second shot every time you could remove every other frame. I'd use Ron Cole's trick (if you're using a Mac) - open the folder with all the frames in it, make it just wide enough for 2 rows of images, and then select one of the rows from top to bottom and pull all those frames into another folder. Then hopefully you'll have one folder where your hands and shadow never (or almost never) appear. When you compile that into a movie just double the frame rate so it shows each frame twice.
Worth trying anyway.
I have set Dragonframe to take 2 shots. I realise I can double the frames afterwards, but not sure how to do it automatically...really didnt want to double up every shot manually later.
if you can tell me how to do it in software afterwards I will be your friend for life ;)
Ha ha ....Nope, not rabid weasels
I am pretty sure my shadow is in the second shot only....I cant wait to move that puppet :)
I'll give your suggestion a try. Thank you.
I know there are very simple ways to do it, but I don't actually know how yet. Ill get to that part when I'm done shooting (so far I'm just using quicktime pro to string my shots together into a rough cut, and Im doing that @ 12 fps).
I've seen it said on the board that with some editors you can just grab the end of your timeline and stretch it to however long you want it, and the software will automatically do whatever needs doing to make that happen (if you double the length of the timeline it will automatically double each frame), or some let you type numbers in a box to set the duration of each frame.
If you want to hold the frame for 2 frames automatically in premiere, just do this:
-Under Edit select Prefereneces
-In General preferences set Still Image Default Duration to 2 frames. Now anytime you bring in a still it will hold for 2 frames.
Just make sure you don't have 2 frames in DF too, because when you open it in premiere it will hold each one for 2, giving you 4 frame hold. That happened to me and I was going nuts before I remembered this setting. Also, this setting is an overall setting, not per project....so what ever you set it to it will be that for every new project until you change it.
Hope that helps!
Looking forward to seeing your finished film!
you could also simply drop a 12fps quicktime into a 24fps timeline and effectively double the frame rate. i only assume this will work in premeire, but in final cut and after effects, it does. as the play head advances in your timeline, it takes 2 frames at 24fps before reaching the frame boundary of your photography. the only problem with this is that then your media doesn't conform to your sequence settings, which depending on the vintage of your hardware, might mean more frequent renders to get it to play- but this shouldn't be too processor intensive.
Just tried the Default Duration to 2 frames in Premiere ...and it works! Cheers .
I will definitely have to stay out of the way of the camera now.