Hey guys, I'm doing paper-cutout animation on glass for the first time, and I guess I didn't realize how big of an issue the reflections would be. I'm using a pane of glass on top to keep everything flat, and since the camera's pointed straight down, it picks up its own reflection (as well as everything around it).
I've tried moving the lights around, but it seems no matter how I point them, I can't fix the issue. Is there some trick to lighting for glass sets? Or is there anything else I can do?
And here is a blog post where I walk through one specific shot from a current production, and show the lights I'm using: http://www.tessmartinart.com/blog/ginevra-wip-lighting-set-up-walk-...
Update! I recently got rid of my blog, so I made a video explaining how I created my multi-plane:
Tess Martin said:
This thread was a great help to me with my recent multi-plane build, and I thought it might be nice to add my own results for future visitors. At this blog post you can see a time lapse video, photos and more details on my build: